Commit Graph

2122 Commits

Author SHA1 Message Date
Melanie
94fa6cb071 Fix threat level setting on osNpcPlayAnimation 2012-01-07 12:29:59 +01:00
Melanie
69c0f252a4 Force the group tag of NPCs to "- NPC -" unless the name is completely blank. 2012-01-07 12:05:42 +01:00
Melanie
38ae479249 Make sure to prefix NPC names with "NPC:" so they can't be mistaken for users 2012-01-07 02:49:52 +01:00
Melanie
70157a4ec5 Fix some syntax issues 2012-01-06 22:33:51 +01:00
Melanie
a47aa46962 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:08 +00:00
Melanie
de9d6096a5 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-01-06 21:37:01 +01:00
Melanie
11c48ac807 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
2012-01-06 21:41:36 +00:00
John Cochran
e9b9eb6a4c Replaced llRot2Euler function.
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.

Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:30:51 +00:00
John Cochran
ff5a83d192 Fixed llAngleBetween() to allow denormal rotations 2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc)
8c445dac67 Add script instruction count back to llRot2Euler. Other minor formatting/doc changes. 2012-01-06 21:12:22 +00:00
John Cochran
eb9bf71726 Replaced llRot2Euler function.
The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.

Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Melanie
f1846045a6 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 21:34:43 +01:00
Melanie
81cf774fe8 Merge branch 'master' into careminster 2012-01-06 17:38:53 +00:00
Melanie
fbb2a7e90d Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
Melanie
5b52440e61 Introduce a LightShare kill packet ans send it when needed. Currently only
understood by AVN v0.3
2011-12-28 09:24:02 +00:00
Melanie
41f6d6a5ff Introduce a LightShare kill packet ans send it when needed. Currently only
understood by AVN v0.3
2011-12-24 16:18:01 +01:00
Melanie
04806e02ed Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.
For SL compatibility only
2011-12-24 01:40:09 +01:00
Melanie
c4f1906b0a Make raycast more efficient by checking exclusion flags earlier 2011-12-17 12:57:20 +01:00
Melanie
8a9a8ed5c9 Fix hit testing link sets properly. Fix raycasting for LSL. 2011-12-17 12:31:25 +01:00
Dan Lake
c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Melanie
52a4dbccbe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionInfo.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
nebadon
8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
07c26111af Fix llGetLinkKey to report avatars properly 2011-12-09 16:36:25 +01:00
Melanie
d6486fe14a Fix task inventory giving 2011-12-07 00:43:59 +01:00
Melanie
47d0a50a19 Add the proper result code as per the LL announcement for llTransferLindenDollars 2011-12-05 20:02:27 +01:00
Melanie
66f4ce354f Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 19:01:14 +00:00
Melanie
cc482ee865 Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge 2011-12-05 18:54:31 +00:00
Melanie
2a8a46a32d Fix CHANGED_TEXTURE and CHANGED_COLOR. 2011-12-05 18:32:40 +01:00
Melanie
5ab536a1e9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-05 17:10:51 +00:00
Melanie
68bdd0b7fe Fix setting seated avatar position and make llSameGroup work as in SL. 2011-12-05 15:26:49 +01:00
Justin Clark-Casey (justincc)
5bbfb082dd Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination 2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662 Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability 2011-12-03 00:27:21 +00:00
Melanie
797982ee11 Implement llTransferLindenDollars 2011-12-01 13:30:10 +01:00
Melanie
dc612d0f08 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
BlueWall
19c10c892a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-11-26 17:20:20 -05:00
BlueWall
ea0fc7b12c Add missing property to llGetLinkPrimitiveParams 2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc)
4efd9a3b7b When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc)
46e1bcb6b6 minor: remove mono compiler warning 2011-11-26 01:40:46 +00:00
Melanie
bdb5ac96d9 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
Justin Clark-Casey (justincc)
cacc028835 If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Melanie
cc8e693fb9 Remove unused and broken OffsetRotation from ScenePresence 2011-11-05 20:39:43 +00:00
Melanie
24235006f4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie
243acef917 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-03 00:06:14 +00:00
Dan Lake
a724ebacd7 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-11-02 14:59:34 -07:00
Dan Lake
e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Melanie
afae9eafbe Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-11-02 12:34:57 +00:00
Melanie
c5fb39e21f Restore the recursive calling of PRIM_LINK_TARGET because the version I made
breaks LINK_SET et al.
2011-11-02 12:09:18 +00:00
Melanie
1b9ae3fb51 Some positioning fixes from AVN trunk 2011-11-02 12:02:44 +00:00