Commit Graph

16 Commits

Author SHA1 Message Date
Robert Adams
80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-08-28 16:49:25 -04:00
John Hurliman
d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
Jeff Ames
0d29614ca1 Formatting cleanup. 2009-10-19 08:58:03 +09:00
Dan Lake
6d52974c5f Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. 2009-10-05 12:45:41 +01:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Teravus Ovares
53026affb3 * Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild) 2009-04-11 00:11:54 +00:00
Dahlia Trimble
e593a333c7 adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data after conversion to pinned lists. 2008-08-27 23:37:14 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Dahlia Trimble
f6c7f167b9 Overloads CreateMesh method of interface IMesher to pass prim physical status to mesher 2008-07-12 01:02:41 +00:00
Teravus Ovares
d3b013be1c * Releases Pinned vertex/index list in ODE on next mesh request. 2008-05-25 02:39:58 +00:00
Teravus Ovares
00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling.
2008-05-16 20:16:33 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Jeff Ames
712efda9b9 added copyright notices 2007-12-11 01:26:06 +00:00
Jeff Ames
db174dfa20 set svn:eol-style 2007-11-11 09:19:21 +00:00
Teravus Ovares
cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00