Commit Graph

10 Commits

Author SHA1 Message Date
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman
dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Melanie Thielker
a863eb9da3 One should not lock null objects. 2010-06-01 19:01:57 +01:00
Melanie
9c3c020697 Lock the object queue when dequeueing 2010-06-01 15:08:45 +01:00
Melanie Thielker
8fb706716b Prevent a null ref 2010-05-27 19:09:06 +01:00
Diva Canto
c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
John Hurliman
4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Jeff Ames
2d173d7556 Update svn properties. 2009-06-27 04:31:49 +00:00
MW
9e4d077d70 Fixed null bug, which was making unit tests fail 2009-06-26 12:30:54 +00:00
MW
7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00