Commit Graph

30 Commits

Author SHA1 Message Date
Diva Canto
b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
Melanie
60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 2010-05-09 17:56:52 +01:00
Melanie
9b22393cf3 Add a field asset_flags and a corresponding enum to the asset database. This
CHANGES THE ASSET SERVER PROTOCOL and means you CAN NOT MIX PRIOR VERSIONS
WITH LATER ONES. It may also eat your babies, yada, yada, yada.
The usual cautions for migrations to the assets table apply.
Coding: Can not guarantee nut free.
2010-05-09 17:02:22 +01:00
John Hurliman
e838776920 * Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs 2010-04-27 17:13:54 -07:00
John Hurliman
3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Justin Clark-Casey (justincc)
802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
John Hurliman
0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Kunnis
f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. 2009-08-19 23:45:22 +01:00
Melanie
430cc0a24a Add "show digest <id>" console commdn to the ROBUST asset handler
R.O.B.U.S.T.# show digest b8d3965a-ad78-bf43-699b-bff8eca6c975
Name: Terrain Dirt
Description:
Type: 0
Content-type: image/jp2
0000: FF-4F-FF-51-00-2F-00-00-00-00-00-80-00-00-00-80
2009-08-09 23:22:59 +01:00
Melanie Thielker
7f4a3392fc Fix the AssetServiceBase bug I introduced by reordering configuration load
order. Thanks, Grumly57, for pointing it out.
The point of the original change was to let the more specific setting override
the less specific one, actually, I disabled the use of the less specific one.
2009-06-23 08:37:12 +00:00
Melanie Thielker
044446821b Committing the meat of the user server interface and the bones of the service implementation 2009-06-22 12:18:04 +00:00
diva
e1fd76ace6 Moving these nice HG connectors to their homes. 2009-06-15 23:29:00 +00:00
diva
0f367bd7bb Heart surgery no.2: the inventory service hooks.
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
diva
fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 2009-05-23 17:51:13 +00:00
diva
6d6d8445b9 Bug fix in HGAssetService. POSTs back home (standalone) should now work. 2009-05-22 18:02:49 +00:00
Dr Scofield
1d02636c27 cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
2009-05-22 14:57:00 +00:00
diva
13da5a9fba Finished HG Service Store. Not fully functional because of problems with asset.ID insisting on being a UUID string. 2009-05-18 20:04:59 +00:00
Melanie Thielker
cb2ce61876 Move the connectors under services for reasons of application logic. Remove
the user server skeleton in preparation for introducing a generic server
2009-05-18 11:43:37 +00:00
diva
720e2bc5d9 Renaming [ServiceConnectors] back to [Modules]. 2009-05-17 15:37:50 +00:00
diva
aac8ca0411 HG asset transfers starting to work -- GETs only for now. 2009-05-17 01:38:43 +00:00
Justin Clarke Casey
c11e047410 * Resolve bug where save oar would never complete if any assets were missing 2009-05-15 20:20:55 +00:00
diva
5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Melanie Thielker
461e213a39 Plumb the HG asset broker. More naming changes to clarify things. Lots more
config options.
2009-05-11 02:59:26 +00:00
Melanie Thielker
1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path
for asset retrieval (full asset only) to ease migration to the new system
2009-05-10 14:03:06 +00:00
Melanie Thielker
cc2b072f6e FInish basic asset server functionality on the new asset server 2009-05-09 01:00:21 +00:00
Melanie Thielker
a1631c496e The new asset server now actually serves existing assets 2009-05-08 18:45:52 +00:00
Melanie Thielker
aec069d161 More additions to the nextgen reference UGAIM 2009-05-08 14:08:41 +00:00