Commit Graph

323 Commits

Author SHA1 Message Date
Tom
66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer.
the code becomes simpler if this is set from the outside - only one place needs to do this.
2011-09-02 00:50:16 +01:00
Justin Clark-Casey (justincc)
9c0a03731d Move more of IAM.RezObject() into DoPreRezWhenFromItem() 2011-09-02 00:41:21 +01:00
Justin Clark-Casey (justincc)
c491cdcb95 refactor: use SOG register target waypoints and rots directly instead of calling through the SOP, which doesn't make conceptual sense anyway. 2011-09-01 02:18:31 +01:00
Justin Clark-Casey (justincc)
10d883dc88 refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID() 2011-09-01 01:41:53 +01:00
Justin Clark-Casey (justincc)
63bf710237 Fix issue with llGetTorque() where it would only ever return a zero vector. 2011-09-01 01:37:35 +01:00
Justin Clark-Casey (justincc)
095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
15a514fcbc refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
2011-08-26 23:06:41 +01:00
Robert Adams
bb5b396fc5 Fix exception when using BasicPhysics 2011-08-19 00:53:57 +01:00
Justin Clark-Casey (justincc)
cba40de109 extend phantom flag regression test to toggle back off 2011-08-06 00:22:14 +01:00
Justin Clark-Casey (justincc)
c6c91e6599 refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. 2011-08-06 00:13:08 +01:00
Justin Clark-Casey (justincc)
ba89fc3aa1 Add regression test for setting phantom status on a scene object. This is not yet complete. 2011-08-05 23:42:05 +01:00
Justin Clark-Casey (justincc)
b757583662 Comment out SOP logging message I accidentally left in 2011-07-31 03:41:35 +01:00
Justin Clark-Casey (justincc)
aea7007533 refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that we don't have to look at it if it's not relevant 2011-07-31 02:50:50 +01:00
Justin Clark-Casey (justincc)
d917010433 minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards. 2011-07-30 03:11:36 +01:00
Justin Clark-Casey (justincc)
aadc4eb3b8 Fix problem where sculpts were not getting physical proxies
Fixed this by inspecting Shape.SculptEntry at various places instead of Shape.SculptType.  Sculpties actually have a SculptType of Cylinder - only true mesh is SculptType.Mesh
This addresses http://opensimulator.org/mantis/view.php?id=5595
2011-07-22 19:23:38 +01:00
Careminster Team
51c47677a1 Tidy up a superfluous AddPrimShape override in PhysicsScene 2011-07-19 18:17:19 +01:00
Careminster Team
cbaa4aa88f Tidy up a superfluous AddPrimShape override in PhysicsScene 2011-07-19 18:16:44 +01:00
root
c768d18c92 Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"
This reverts commit f5623b5c39.
2011-07-19 18:16:36 +01:00
Tom
f5623b5c39 Tidy up a superfluous AddPrimShape override in PhysicsScene 2011-07-19 10:15:34 -07:00
Justin Clark-Casey (justincc)
ee829a71c2 On all undo/redo operations, consistently lock the undo object for everything, in order to avoid any deadlock issues. 2011-07-19 06:13:05 +01:00
Justin Clark-Casey (justincc)
c50533659a If we store an undo, wipe anything already present on the redo stack
This stops problems when we undo a few steps and start off down another path.
Surprisingly, apart from this now fixed problem, redo appears to be working too.
2011-07-19 06:11:16 +01:00
Justin Clark-Casey (justincc)
ec1ecd3633 stop redo throwing an exception if there is nothing to redo 2011-07-19 06:05:23 +01:00
Justin Clark-Casey (justincc)
bc3679b67d Fix undo when changing just the root prim's position in a linkset.
I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected).
Also, the double undo bug for resize is still present.
Redo might be incredibly buggy, haven't even looked at that yet.
2011-07-19 05:46:17 +01:00
Justin Clark-Casey (justincc)
62325829ec comment out all kinds of debugging guff 2011-07-19 05:14:58 +01:00
Justin Clark-Casey (justincc)
97f1edfd95 Fix undo of prim group rotation.
This isn't that great since I think I broke it a few commits earlier.
Undo of rotation of individual prims in a linkset is still broken
2011-07-19 04:15:27 +01:00
Justin Clark-Casey (justincc)
7c468cda36 Stop undo of just the root prim position in the linkset from shifting the whole linkset.
However, what happens now is that undo just doesn't do anything when the root prim is selected on its own.  This requires more code than just fiddling with undo states.
2011-07-19 03:38:22 +01:00
Justin Clark-Casey (justincc)
430a4aeba8 Fix undo for resizing linksets
This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim
Resizing individual components of linksets is still dodgy.
Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first.  This applies to single prims and linksets.  Need to look into this.
2011-07-19 03:01:54 +01:00
Justin Clark-Casey (justincc)
86f45f6fe7 remove undo state storage in a few places where it's pointless
no functional effect - existing bugs still remain
2011-07-19 01:24:43 +01:00
Justin Clark-Casey (justincc)
6fc74b36d1 Make various tweaks to undo code in an effort to get things working better.
Undo rotation and position appear to be working.
Resizing a single prim appears to be working, though the undo has to be done twice.
Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims.
This needs to be addressed.
2011-07-18 04:54:21 +01:00
Justin Clark-Casey (justincc)
3f8e571b78 Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize
2011-07-18 02:01:12 +01:00
Justin Clark-Casey (justincc)
e9a739f45f refactor: group all the undo/redo code in SOP into one place for easier code reading 2011-07-18 01:33:57 +01:00
Justin Clark-Casey (justincc)
f5ddf37112 Replace ifs in SOG.GroupResize() with Math.Min()
Also fiddle a bit with undo.  This is not currently working properly, though to be fair it also didn't appear to work in 0.7.1.1 either (at least for resize).
Will get some more attention soon.
2011-07-16 05:23:21 +01:00
Justin Clark-Casey (justincc)
122745fe1c refactor: replace scale limiting code with more elegant Math.Min calls 2011-07-16 04:28:49 +01:00
Justin Clark-Casey (justincc)
2b68ac4ba3 refactor: Push all part resize code down into SceneObjectPart.Resize() 2011-07-16 04:22:57 +01:00
Justin Clark-Casey (justincc)
0f9882db5b minor: add a log warning if a sculpt/mesh async asset request returns no data 2011-07-16 03:24:36 +01:00
Justin Clark-Casey (justincc)
6f9b855719 refactor: remove pointless sender != null tests, etc, in AssetReceived, since the method called always belongs to the object that generated the request 2011-07-16 03:16:24 +01:00
Justin Clark-Casey (justincc)
3fc12e7224 Eliminate the pointless textured id argument to SculptTextureCallback 2011-07-16 03:02:28 +01:00
Justin Clark-Casey (justincc)
18652eb87e Fix physics proxy regeneration when a mesh with more than one submesh is resized
Addresses http://opensimulator.org/mantis/view.php?id=5584
2011-07-16 01:36:27 +01:00
root
e9dbe54ab1 Fix some local id issues in physics glue 2011-07-15 20:07:59 +01:00
Melanie
c7dbd7cbd0 Fox some local id issues in physics glue 2011-07-15 19:36:00 +02:00
Melanie
8dff9d564d Revert "Add localid support to ch0de properly"
This reverts commit bb402d0d95.
2011-07-15 19:35:49 +02:00
Tom
bb402d0d95 Add localid support to ch0de properly 2011-07-15 12:08:40 -07:00
Justin Clark-Casey (justincc)
df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
This prevents spurious 'no asset data' for meshes added on startup.
2011-07-12 02:33:09 +01:00
Justin Clark-Casey (justincc)
8e44a8e2b9 Properly regenerate physics proxy when a mesh is resized.
This is done in SOP.Resize().  More common code from callers needs to be refactored into this method to reduce confusing copy/pasting
2011-07-11 03:47:49 +01:00
Justin Clark-Casey (justincc)
0badf3718d refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method 2011-07-11 03:35:29 +01:00
Justin Clark-Casey (justincc)
2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
Just setting the new base shape is enough to reinsert the sculpt data and set the taint.
Also cleans up a few more left-in debugging messages.
2011-07-11 03:13:59 +01:00
Justin Clark-Casey (justincc)
c6d4304a04 refactor: very minor space insertion 2011-07-11 02:11:16 +01:00
Justin Clark-Casey (justincc)
c964114f7e refactor: make argument to SOP.UpdatePrimFlags() more readable 2011-07-11 02:09:11 +01:00