Commit Graph

6 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
87936947ab As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear.
This is still always your avatar name - code to set a different display is not yet implemented.
This works from my testing with current Firestorm and Singuarity releases.
2015-01-31 00:17:59 +00:00
Justin Clark-Casey (justincc)
c5c1b7c61a Revert "Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username."
This reverts commit 2d574c3036.
2015-01-31 00:17:36 +00:00
Justin Clark-Casey (justincc)
3289aa3bcd Revert "In GetDisplayNames, if user last name is Resident then only send first name for display."
Reverting at this point since it may not work well with all viewers.
Requires further investigation.

This reverts commit a29d53986a.
2015-01-24 00:51:45 +00:00
Justin Clark-Casey (justincc)
a29d53986a In GetDisplayNames, if user last name is Resident then only send first name for display.
This is to match existing behaviour with UDP behaviour where this is masked out.
And to make it consistent with other places where viewers mask this out themselves.
Relates to http://opensimulator.org/mantis/view.php?id=7408
2015-01-23 23:17:49 +00:00
Justin Clark-Casey (justincc)
2d574c3036 Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username.
Unexpectedly, not setting user name achieves this whereas one might have expected it to be done by not setting display_name in the cap OSD.
Emulates LL behaviour when no display name is set.
Relates to http://opensimulator.org/mantis/view.php?id=7408
2015-01-21 22:26:35 +00:00
Diva Canto
e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00