Commit Graph

829 Commits

Author SHA1 Message Date
Melanie
24235006f4 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie
b69f679122 Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2011-11-01 23:54:09 +00:00
Dan Lake
d3153f47fa Adding green dots to map response should be for root agents only 2011-10-31 15:20:57 -07:00
Melanie
b975cbcbed Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake
b98613091c Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. 2011-10-27 00:42:21 -07:00
Melanie
e058b0822f Merge commit 'f16d125027aba098e45dc026f9d507a430bc2b10' into bigmerge 2011-10-25 03:17:26 +01:00
Justin Clark-Casey (justincc)
f16d125027 Change wording on asset requests.
Not all 'notified missing' assets are a problem.  Some are invalid references which happen to be buried in other text.
2011-10-19 23:56:17 +01:00
Melanie
cc1fe354d0 Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Justin Clark-Casey (justincc)
de19dc3024 refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Tom
5484c9b585 Bring us up to date. 2011-09-14 19:11:32 -07:00
Tom
cda4cd6b55 Merge fixes, and fix the build 2011-09-14 18:46:42 -07:00
Justin Clark-Casey (justincc)
294120c9d3 comment out some recent terrain texture logging 2011-09-12 22:26:04 +01:00
Oren Hurvitz
7f318277f1 When creating an OAR, optionally exclude objects according to their permissions 2011-09-12 20:09:24 +01:00
Justin Clark-Casey (justincc)
bea2e0f32b Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.
The warning about these causing problems is very old and may no longer apply.
Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
2011-09-09 22:50:54 +01:00
Justin Clark-Casey (justincc)
086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-09 00:38:04 +01:00
Tom
66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. 2011-08-27 00:33:24 +01:00
Justin Clark-Casey (justincc)
014cd4f8bb remove mono compiler warnings 2011-08-23 21:41:16 +01:00
Snoopy Pfeffer
e19843a0ee WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist. 2011-08-14 17:45:23 +02:00
Aaron Duffy
90c6fa89be Fix a bug preventing region modules from creating trees at anything but the default scale. 2011-08-13 00:52:32 +01:00
Justin Clark-Casey (justincc)
78ff82bfe9 If a map request to a server fails, always close the outbound connection.
This probably doesn't help with the current memory leak.
2011-08-12 23:40:22 +01:00
Justin Clark-Casey (justincc)
ed142ead25 minor: change login enable/disable messages in last commit so that they occur after the setting has been made 2011-08-12 22:50:58 +01:00
Justin Clark-Casey (justincc)
4b88f04c0a minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off 2011-08-12 22:46:42 +01:00
Justin Clark-Casey (justincc)
3d4cc93a8e minor: a little bit of log message correction/commenting out 2011-08-11 03:07:41 +01:00
Justin Clark-Casey (justincc)
dad1d6df18 rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc)
bda1a4be45 rename test SceneSetupHelpers -> SceneHelpers for consistency 2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc)
6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo()
Avatar moves and stops.  However, will stop in mid stride.
And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so).
Clearly more work is needed.
2011-08-03 04:19:19 +01:00
Justin Clark-Casey (justincc)
d2220da205 remove ancient late 2008 cruft that handles the situation where the GetRegionsByName used to not be implemented/returned null.
It's impossible that anybody is still running this since the infrastructure has changed massively since that time.
2011-08-02 00:58:08 +01:00
Makopoppo
4eaca4884e Fixed serverside_object_permission default value confliction 2011-07-23 02:26:13 +01:00
Oren Hurvitz
02e54c57c4 Generate the initial maptile asynchronously
Signed-off-by: Melanie <melanie@t-data.com>
2011-07-22 09:52:21 +01:00
Justin Clark-Casey (justincc)
aec3b58a57 use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
remove OpenSim.Framework.UndoStack
2011-07-18 02:06:06 +01:00
Melanie
06d5989f4d Fix parcel prim count and max reporting. Viewer already multiplies. 2011-07-06 09:59:05 +02:00
root
f45746613d Revert "If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel."
This reverts commit b8e7258051.

Letting this go in would prevent land owners from banning someone who would
have incidental editing rights through a group. The land owner should be the
only unbannable person.
2011-07-05 04:02:16 +01:00
root
47cf9c8fe0 Merge branch 'master' into careminster-presence-refactor 2011-07-05 04:01:59 +01:00
Justin Clark-Casey (justincc)
b8e7258051 If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.
This is patch http://opensimulator.org/mantis/view.php?id=5567
Thanks Snoopy!
2011-07-02 01:14:29 +01:00
Justin Clark-Casey (justincc)
fba961c63f Make default serverside_object_permissions = true since this better matches user expectations.
It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
root
5f927dc104 Merge branch 'master' into careminster-presence-refactor 2011-06-30 00:26:03 +01:00
Justin Clark-Casey (justincc)
de20f0603f Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit.  It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Melanie
f4f55c4d6b Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2011-06-20 03:08:56 +02:00
Melanie
6ae73aea49 Merge branch 'master' into careminster-presence-refactor 2011-06-20 03:11:34 +01:00
Melanie
163ee82168 Add some flags to control content in search better 2011-06-20 02:29:09 +02:00
Justin Clark-Casey (justincc)
603dbea190 tweak messages. Make verbose inventory item save message give the item name as well as item id and asset id 2011-06-14 00:51:18 +01:00
Melanie
9b1d3f0c38 Merge branch 'master' into careminster-presence-refactor 2011-06-13 12:38:17 +01:00
Michael Cerquoni aka Nebadon Izumi
dc978d02a7 match water color for warp3d map tiler and adjust lighting 2011-06-13 12:37:43 +01:00
Diva Canto
78c16da544 A few bug fixes on map V2. Zoom level weirdness still there. 2011-06-12 17:05:45 -07:00
Diva Canto
fd57c91b4a First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD. 2011-06-12 15:37:42 -07:00
Melanie
a1c16a4200 Merge branch 'master' into careminster-presence-refactor 2011-06-11 12:08:02 +01:00