John Hurliman
df76e95aa2
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
John Hurliman
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-22 13:27:17 -08:00
Melanie
c033223c63
Merge branch 'master' into presence-refactor
2010-02-15 00:20:48 +00:00
Justin Clark-Casey (justincc)
aad95fcff5
minor: remove completely commented out and unused class
2010-02-12 22:45:59 +00:00
Justin Clark-Casey (justincc)
802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie
a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
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This reverts commit ec3c31e61e .
2010-01-29 07:21:06 +00:00
Revolution
ec3c31e61e
Updates all IRegionModules to the new style region modules.
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Signed-off-by: Melanie <melanie@t-data.com >
2010-01-23 15:18:52 +00:00
Diva Canto
4ac3c0e81b
Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.
2010-01-15 17:14:48 -08:00
Diva Canto
f1c30784ac
* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
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* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
2010-01-15 15:11:58 -08:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
Diva Canto
1e1b2ab221
* OMG! All but one references to UserProfileCacheService have been rerouted!
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* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Justin Clark-Casey (justincc)
7f5d0a6735
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc)
a7af92d5d0
minor: remove some mono compiler warnings
2009-11-09 16:03:15 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
Melanie
1209db6dcd
Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect
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the transfers that never happen.
2009-10-26 15:51:28 +00:00
Melanie
7df54d4ad2
Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped
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before the file data to be transfered is ready.
2009-10-26 04:52:11 +00:00
John Hurliman
edd393ff30
Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed
2009-10-20 11:58:23 -07:00
John Hurliman
9a5e7222ce
* Removing cruft left over from the conversion to the new texture sending and UDP code
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* Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
2009-10-20 10:33:23 -07:00
Melanie
6878b26b0d
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
John Hurliman
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
John Hurliman
6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
John Hurliman
f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Melanie
f908e32f62
Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
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This reverts commit 22cc31135e .
2009-09-30 19:26:26 +01:00
John Hurliman
22cc31135e
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
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Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30 18:42:45 +01:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Melanie
1a6b30e092
Add a slow cache cleaner thread. By default, the thread starts a cleanup
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sweep every 10 minutes. If any texture data is older than 12 hours, it is
regenerated and the memory cache is refreshed. After each decode, the thread
delays for 5 seconds.
2009-08-29 05:54:38 +01:00
Melanie
2a5b9f7740
the beginning of some changes to the decode cache to address concerns about
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system load. This commit effectively disables expiration.
2009-08-29 05:29:54 +01:00
Melanie
4b2e62fd3c
Make the j2kDecodeCache expire after 50 minutes (configurable). Alse allows
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setting the path for it. This commit introduces NEW DEFAULT BEHAVIOR. To
retain the old behavior (eternal cache) you will need to change your OpenSim.ini
and set the timeout to 0.
2009-08-29 04:35:18 +01:00
Diva Canto
034c9cf606
Added GetAssetPermissions. Few last bugs nixed. This is ready for testing.
2009-08-13 17:34:15 -07:00
Diva Canto
6b9cc6c48d
Inventory redirects from CachedUserInfo to InventoryService COMPLETE!
2009-08-13 11:30:29 -07:00
Diva Canto
7aa54593e0
Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-08-12 20:39:48 -07:00
Diva Canto
10d923dbea
Fixes a race condition in EQ processing that was making EQs pop up again upon client close.
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Commented remote call on GetSystemFolders again, so that it's not live yet.
2009-08-11 16:47:36 -07:00
Melanie
eba23048ca
Replace the Replaceable modules name
2009-08-10 23:08:22 +01:00
Justin Clark-Casey
e5904c3883
remove some more mono compiler warnings
2009-08-05 17:39:32 +01:00
Justin Clark-Casey
190bdc8a2e
* Remove some mono compiler warnings
2009-08-05 17:33:23 +01:00
Teravus Ovares
a8246bc57e
* Remove and comment out old and unneeded parts of the old TextureDownload and UserTextureDownloadService modules.
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* These have been mostly replaced by the PriorityQueue sender in LLClientView (it was still using threads and poll processing!)
* Thread Reduction!
* Might have been sending more image packets then necessary previously, texture times 2. We'll see if this reduces the texture packet load.
2009-07-30 06:27:45 +00:00
Teravus Ovares
64bd9a3354
* Updates libOMV to version 0.7.0
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* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Melanie Thielker
8ecfc9a717
Committing the interface change and the addition to the modules to get
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the ball rolling on replacable modules. No user functionality yet
2009-07-10 20:17:13 +00:00
Melanie Thielker
c310fb11f4
Remove all references to HttpServer from CommsManager (all incarnations)
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Change all uses of the HttpServer properties to use the new singleton
2009-07-10 02:22:26 +00:00
Arthur Valadares
f243dddc04
* Corrected CAPS namespaces
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* "luke, use the sed"
2009-06-18 14:33:35 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Dr Scofield
d4d9d8ed8f
converting CapabilitiesModule to new region module scheme
2009-05-25 11:11:04 +00:00
Dr Scofield
1d02636c27
cleaning out warnings.
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NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
2009-05-22 14:57:00 +00:00
Dr Scofield
1df80943b0
dropping sex from SceneBanner...
2009-05-22 14:21:44 +00:00
Melanie Thielker
20383a61b8
Thank you, StrawberryFride, for a patch to fix SceneBan behavior.
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Applied with changes (commented the logging entirely, since Linux defaults
to debug level)
Fixes Mantis #3689
2009-05-20 11:27:15 +00:00
Jeff Ames
e0bc5c5db2
Add copyright headers, formatting cleanup.
2009-05-20 01:32:06 +00:00
Melanie Thielker
88f17010b7
Add initializing m_scene if it's not null. Marking MyScene as [Obsolete]
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because it will be removed soonish. This is NOT the way to go.
Thanks, mpallari, for pointing this out.
Fixes Mantis #3684
2009-05-19 16:26:20 +00:00
Melanie Thielker
23d902be42
Remove the old asset cache and local services and the configurations for them
2009-05-18 23:18:04 +00:00
Jeff Ames
5cfd84c924
Update svn properties.
2009-05-17 10:26:00 +00:00