Justin Clark-Casey (justincc)
23ae24b406
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
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Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Melanie
e7819ce909
Port Avination's collision fixes to core.
2012-05-15 01:02:38 +01:00
Justin Clark-Casey (justincc)
2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
189c67db95
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
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Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
Justin Clark-Casey (justincc)
312e1457dd
Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
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Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Melanie
567f4c51f8
Improve reliability of script state saving by covering various saving
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and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Justin Clark-Casey (justincc)
154ba0124a
Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner.
2012-01-28 02:21:41 +00:00
Diva Canto
8bdd80abfa
HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
2012-01-12 09:56:35 -08:00
Justin Clark-Casey (justincc)
38db874755
If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception.
2012-01-11 14:33:26 +00:00
Dan Lake
0ab2289cdc
Access to these static methods to serialize objects are useful outside of serializer
2012-01-03 16:52:08 -08:00
Dan Lake
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".
UpdateFlag and Schedule*Update will both be made private shortly.
UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc)
af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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the code becomes simpler if this is set from the outside - only one place needs to do this.
2011-09-02 00:50:16 +01:00
Justin Clark-Casey (justincc)
cf3ffe5bb4
Fix llAttachToAvatar()
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Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this. The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc)
86f45f6fe7
remove undo state storage in a few places where it's pointless
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no functional effect - existing bugs still remain
2011-07-19 01:24:43 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0
minor: code tidy and inserted log lines for future use.
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Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc)
fc7e17baf7
When serializing objects, stop accidentally using the green text colour value for alpha
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This addresses http://opensimulator.org/mantis/view.php?id=5111
2011-06-10 21:49:25 +01:00
Justin Clark-Casey (justincc)
e9988a3728
Make sure culture is en-US when saving archive related xml.
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This might resolve http://opensimulator.org/mantis/view.php?id=5475
2011-05-27 21:19:20 +01:00
Justin Clark-Casey (justincc)
4e4db749eb
If parsing fails in the primitive base shape (which prints out a debug log message), also print out the name and uuid of the part containing this shape.
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This is to help in diagnosing parsing failures.
2011-05-27 20:59:35 +01:00
Melanie
e398c33648
Add PayPrice to serialization format Xml2
2011-05-25 12:17:46 +01:00
Justin Clark-Casey (justincc)
58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
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This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Diva Canto
5c870fce54
Bug fix in object serialization -- sculpt data was wrong.
2011-04-12 19:45:33 -07:00
Diva Canto
eab0951a59
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
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Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08 15:49:51 -08:00
Justin Clark-Casey (justincc)
3d32f05cde
remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type.
2010-12-17 22:40:11 +00:00
Diva Canto
f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Diva Canto
ca8d015733
Changed the parser for InventoryItem deserialization. Moved some utility functions around.
2010-11-27 11:40:54 -08:00
Diva Canto
c617d658dd
Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
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New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto
6a9ae9e7cb
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Melanie
98ba079e95
Diva needs a spanking! Serializing OldItemID breaks script state persistence in agent inventory.
2010-11-16 01:35:16 +00:00
Diva Canto
9f5ab3b965
Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-11-02 12:05:24 -07:00
Jeff Ames
a331fd4e24
Formatting cleanup.
2010-10-27 00:01:03 -04:00
Diva Canto
627d1a42fe
Added inner exception handling in Shape deserialization processing, so that the whole Shape processing returns a valid Shape object.
2010-10-23 20:39:41 -07:00
Diva Canto
8731c2be11
It looks like Vector3s also got written down in lower case at some point in time. Added code to account for that.
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17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and instead Line 1, position 2838.
2010-10-19 15:16:29 -07:00
Diva Canto
8acac3d07f
Another take related to the previous commit.
2010-10-19 15:07:15 -07:00
Diva Canto
3b2d9a9939
Added code to quaternion deserialization to try to cope with an exception seen in Wright Plaza related to SitTargetOrientation.
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17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and instead Line 1, position 30064.
2010-10-19 14:37:03 -07:00
Diva Canto
684449f783
Added TextureAnimation and ParticleSystem to serialization.
2010-10-19 00:04:02 -07:00
Melanie
43a4b7b735
COmmented the wrong line instead, now I commented them all to be on the safe side
2010-10-19 01:23:25 +01:00
Melanie
5b29b975ee
Comment a spammy debug message in the serializer
2010-10-19 00:51:04 +01:00
Diva Canto
7038f2b406
Deleted all [XmlIgnore] from SOP, since those are meaningless now.
2010-10-17 10:41:38 -07:00
Diva Canto
22eff055d4
.NET automagical serialization of SOPs replaced by manual serialization across the board.
2010-10-17 10:35:38 -07:00
Diva Canto
1499607215
Made OARs use the new serialization procedure. (TPs/crossings still on the old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
2010-10-15 17:27:19 -07:00
Diva Canto
41ce392d9b
Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems to be generating xml's that are successfully parsed. Needs more testing.
2010-10-14 09:05:46 -07:00
Diva Canto
45e0cdfcad
Added SOP.MediaUrl and Shape.Media to the deserialization
2010-10-13 15:44:25 -07:00
Diva Canto
d890390ecf
Comment a debug message so that it doesn't spew the console upon encountering unknown xml elements.
2010-10-13 10:38:34 -07:00
Diva Canto
54a3b8e079
New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for load oar and load xml2, but not for packing objects on crossings/TPs yet.
2010-10-13 08:16:41 -07:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
Melanie Thielker
3c036934a3
Preserving the link numbers is a serializer's highest duty.
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Prevent region crossings from screwing up complex attachments by preserving
link numbers.
2010-06-12 08:28:00 +01:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
John Hurliman
f42d085ab1
SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
2009-09-16 15:06:08 -07:00
Justin Clarke Casey
c20f31beff
* refactor: split out part xml writing in SceneObjectSerializer
2009-06-05 18:44:44 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00