CasperW
a6a6bf007a
Move osFunctions into a new Careminster script interface
2009-12-09 23:28:00 +01:00
unknown
e3f229225c
Enable scripting interface for windlight
2009-12-09 01:34:26 +01:00
Melanie
ceccfe02d0
Eliminate multiple updates on link/unlink
2009-12-06 00:02:24 +00:00
CasperW
9888f95068
Convert multiple lock()s which directly hinder script performance in linksets to ReaderWriterLockSlim.
2009-11-30 21:17:15 +01:00
Melanie
d3e7a52933
Merge branch 'master' into careminster
2009-11-28 09:26:00 +00:00
Melanie
9fd9211a38
Add some conditionals to references to the WorldComm module, so that the
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module can be disabled without crashing the sim
2009-11-28 09:23:26 +00:00
Justin Clark-Casey (justincc)
2e47e51475
Make locking of timers and listeners in script related functions consistent
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See http://opensimulator.org/mantis/view.php?id=4316
Thanks KittyLiu!
2009-11-27 19:01:45 +00:00
Melanie
0ddd1ce0b7
Merge branch 'master' into careminster
2009-11-27 08:18:16 +00:00
Melanie
3ae3cd0a5b
Make llDie virtual, since it's functionality is engine specific
2009-11-27 08:16:47 +00:00
Melanie
ed148eba32
Merge branch 'master' into careminster
2009-11-26 17:45:09 +00:00
Jeff Lee
9d05962029
Added osGetRegionStats() function, to return a number of sim statistics
2009-11-26 17:43:17 +00:00
Jeff Lee
d39c300d11
Added osGetRegionStats() function, to return a number of sim statistics
2009-11-26 17:43:00 +00:00
Melanie
06f41bb017
Merge branch 'master' into careminster
2009-11-26 17:27:03 +00:00
Melanie
41226dc991
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2009-11-26 17:05:48 +00:00
Melanie
9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Teravus Ovares (Dan Olivares)
a5f2803c79
* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
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* Thanks talentraspel
* Thanks NixNerd
* Thanks KittoFlora
* Thanks lockd
2009-11-26 01:34:46 -05:00
Melanie
de927adf27
Add the dummy "Size" property to the list type
2009-11-25 20:01:21 +00:00
Melanie
0b380f68d8
Change osTeleportAgent parameters from long to int. That numerical range is
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not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
2009-11-25 17:02:45 +00:00
Melanie
c81f37cf82
Change osTeleportAgent parameters from long to int. That numerical range is
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not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
2009-11-25 17:01:41 +00:00
CasperW
d114713694
Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
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- Faster prim inventory actions. Multiple threads can read at once.
- Fixes the known prim inventory thread locks
- In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-24 18:02:12 +01:00
CasperW
247c66b3fe
Swap the locking of m_EventQueue and m_Script to ease locks on script inventory operations
2009-11-23 20:25:53 +01:00
CasperW
889ce36afa
Added some [DebuggerNonUserCode] modifiers to functions that throw EventAbortException() to ease debugging on Visual Studio
2009-11-23 17:59:24 +01:00
Melanie
df121a7cd0
Merge branch 'master' into careminster
2009-11-23 04:24:58 +00:00
Jeff Ames
9f5c2acd12
Formatting cleanup.
2009-11-23 11:26:06 +09:00
Melanie
0844e5951c
Merge branch 'master' into careminster
2009-11-21 16:00:18 +00:00
Justin Clark-Casey (justincc)
8f0db68424
Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
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This fixes a problem in OpenSim where statements of the form
for ((i = 0); (i < 10); (++i)) { ... }
do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
KittoFlora
251d1b8fbb
Merge branch 'careminster' into tests
2009-11-19 20:20:03 +01:00
Justin Clark-Casey (justincc)
61c76d1810
refactor: move AnimationSet
2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc)
1324082b90
refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class
2009-11-17 15:05:40 +00:00
KittoFlora
873c9098d8
Merge branch 'careminster' into tests
2009-11-16 01:40:15 +01:00
Justin Clark-Casey (justincc)
fe82471c2b
Apply patch http://opensimulator.org/mantis/view.php?id=4369
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Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
2009-11-12 19:42:35 +00:00
Melanie
ba99081bbe
Add IScriptModuleComms interface and region module to handle dispatch of
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script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
Melanie
7df7e6a0bb
Add modSendCommand function (note, this is a new API module, using the API
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extension mechanism, it's not a osFunction!
2009-11-10 01:22:14 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
John Hurliman
ec2ebf2598
Removing EntityBase.Rotation
2009-11-04 16:08:10 -08:00
John Hurliman
67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
2009-11-02 11:28:35 -08:00
Diva Canto
58c260140c
Patch + minor formatting fixes.
2009-10-31 19:10:33 -07:00
Douglas R. Miles
7f4d646aea
http://opensimulator.org/mantis/view.php?id=4337
2009-10-31 19:05:02 -07:00
John Hurliman
ec7fd8b1f8
More performance improvements to XEngine script loading
2009-10-29 06:42:40 -07:00
John Hurliman
dd13fa361b
* Misc. formatting cleanup for the previous patch
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* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake
33448e4ba8
Optimizations
2009-10-29 05:39:18 -07:00
KittoFlora
1113b3b6eb
Merge branch 'vehicles' into tests
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Conflicts:
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
2009-10-27 22:42:55 +01:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
KittoFlora
8428b25939
Add llRotLookat pt1.
2009-10-26 00:10:23 +01:00
unknown
71c929137f
Inconsistent locking of SenseRepeaters in Script Engine.
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When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration.
The attached patch locks SenseRepeatListLock in GetSerializationData()
2009-10-23 11:25:06 +01:00
John Hurliman
588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
2009-10-23 01:02:36 -07:00
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
Melanie
fc4ff09181
Merge branch 'vehicles'
2009-10-22 17:39:19 +01:00
Snowcrash
84ac0f56f5
Fixing the patch to the patch
2009-10-22 17:36:52 +01:00
Snowcrash
47d8b6c5f5
Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams
2009-10-22 17:36:49 +01:00