Melanie
a76ce4f64d
Make the agent being kicked a child agent first so there won't be a ghost
2012-09-16 22:50:35 +02:00
Melanie
0556bbefdd
Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IM
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to UUID.Zero because it ties up XMLRPC handlers needlessly.
2012-09-09 16:30:01 +02:00
Melanie
f71ed7eb79
Fix scripted detach of temp attachments
2012-08-20 15:35:06 +02:00
Melanie
053e7279ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00
Melanie
9bd2c1b88a
As per lindn spec, disable detach and drop for temp attachments
2012-08-14 01:12:27 +01:00
Melanie
fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
2012-08-14 00:12:15 +01:00
Melanie
b9c4a637b4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-08-04 03:00:20 +01:00
Justin Clark-Casey (justincc)
2724cf685e
Fix build break.
2012-08-03 23:13:19 +01:00
Justin Clark-Casey (justincc)
0e3b08fa5b
Update settings loading in AvatarFactoryModule which should have been in last commit 205f2326
2012-08-03 23:09:47 +01:00
Melanie
e012c81d7c
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-29 16:11:20 +01:00
Melanie
771d79e83e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
2012-07-28 00:39:36 +01:00
Justin Clark-Casey (justincc)
35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Melanie
6930d696e9
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-07-25 18:19:12 +01:00
Justin Clark-Casey (justincc)
c846a5461c
Remove bad using statement in AttachmentsModuleTests.
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It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc)
c992629576
extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts()
2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc)
2858b1b1f4
extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment
2012-07-24 22:33:54 +01:00
Melanie
0993af0871
Allow load and save of IAR without a password. The password must still be
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present on the command line for compatibility, but is ignored.
Avination's IAR operations are administratively done and the staff doesn't
have the passwords of the users.
2012-07-24 11:38:30 +02:00
Melanie
d69f186f5a
Merge branch 'avination' into careminster
2012-07-23 21:55:18 +01:00
Melanie
e126915bc1
Change attachment handling to remove object from the scene first as per
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justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie
9e00e2ddec
Change attachment handling to remove object from the scene first as per
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justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:08:02 +02:00
Melanie
1598f9d179
Fix the order of operations on detach. The object must always be serialized
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while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 16:45:24 +02:00
Melanie
fe99948c58
Fix the order of operations on detach. The object must always be serialized
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while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 11:54:59 +02:00
Melanie
d98c883f86
Merge branch 'master' into careminster
2012-07-20 10:42:54 +01:00
Melanie
7da744566d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-20 09:31:06 +01:00
Justin Clark-Casey (justincc)
c4533e755b
Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method
2012-07-19 23:13:08 +01:00
Melanie
36d744e2a5
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-07-19 09:47:51 +01:00
Justin Clark-Casey (justincc)
ecb759c1e5
Fix regression where llGiveInventory() had stopped asking non-owner receivers to accept/decline.
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This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17 23:31:38 +01:00
Justin Clark-Casey (justincc)
356d597296
Restore update of inventory item on derez/logout. This is necessary to update the name if this has been changed whilst attached.
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Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1.
The item name in inventory does not change either at the point of detach or after a relog.
2012-07-17 00:17:51 +01:00
Justin Clark-Casey (justincc)
b6476eaac3
Stop sending the viewer an inventory create message if a known attachment item is updated.
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This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene.
This message is already being sent by InventoryAccessModule code instead.
2012-07-17 00:00:26 +01:00
Melanie
d632fd7124
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-07-12 08:55:16 +01:00
Justin Clark-Casey (justincc)
33cff9b9d7
Allow XEngine StartDelay to be configured in the [XEngine] config section.
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This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 21:55:18 +01:00
Justin Clark-Casey (justincc)
fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
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This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Justin Clark-Casey (justincc)
14d05dc2a9
Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts
2012-07-11 19:54:40 +01:00
Melanie
0bc8238a6c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Watchdog.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Justin Clark-Casey (justincc)
f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc)
2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
Justin Clark-Casey (justincc)
74014a3854
minor: Remove some wrong comments in attachments regression tests
2012-07-06 23:13:00 +01:00
Justin Clark-Casey (justincc)
056c9a59b2
Add assert to attachment regression tests to check that number of objects in the scene graph
2012-07-06 23:07:50 +01:00
Justin Clark-Casey (justincc)
f6e5791ecd
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension
2012-07-06 22:07:19 +01:00
Melanie
26d89777d8
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
Melanie
5776351f6a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
Justin Clark-Casey (justincc)
951b45b80f
Add OSSL function osForceAttachToAvatarFromInventory()
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This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Melanie
6137f37028
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-29 22:24:53 +01:00
Melanie
05cf51cbbd
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
2012-06-29 22:11:49 +01:00
Melanie
0d26e271c9
stop chat being sent to child avs again.
2012-06-29 01:02:22 +02:00
Justin Clark-Casey (justincc)
bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Justin Clark-Casey (justincc)
571fd966cb
Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead.
2012-06-28 23:01:12 +01:00
Justin Clark-Casey (justincc)
f263d6a910
Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
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null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-06-28 22:48:49 +01:00
Melanie
a1a22a2f10
Revert "Mantis 5977 Corrections to llRegionSayTo"
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This reverts commit 679da63da6 .
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2012-06-28 22:02:20 +01:00
Melanie
c87f0ac226
Fix llRegionSayTo the right way
2012-06-28 21:23:42 +02:00