Commit Graph

244 Commits

Author SHA1 Message Date
Melanie
f71ed7eb79 Fix scripted detach of temp attachments 2012-08-20 15:35:06 +02:00
Melanie
053e7279ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00
Melanie
9bd2c1b88a As per lindn spec, disable detach and drop for temp attachments 2012-08-14 01:12:27 +01:00
Melanie
fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. 2012-08-14 00:12:15 +01:00
Melanie
6930d696e9 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-07-25 18:19:12 +01:00
Justin Clark-Casey (justincc)
c846a5461c Remove bad using statement in AttachmentsModuleTests.
It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc)
c992629576 extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts() 2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc)
2858b1b1f4 extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment 2012-07-24 22:33:54 +01:00
Melanie
d69f186f5a Merge branch 'avination' into careminster 2012-07-23 21:55:18 +01:00
Melanie
e126915bc1 Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie
9e00e2ddec Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:08:02 +02:00
Melanie
1598f9d179 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 16:45:24 +02:00
Melanie
fe99948c58 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 11:54:59 +02:00
Melanie
d98c883f86 Merge branch 'master' into careminster 2012-07-20 10:42:54 +01:00
Melanie
36d744e2a5 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-07-19 09:47:51 +01:00
Justin Clark-Casey (justincc)
356d597296 Restore update of inventory item on derez/logout. This is necessary to update the name if this has been changed whilst attached.
Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1.
The item name in inventory does not change either at the point of detach or after a relog.
2012-07-17 00:17:51 +01:00
Justin Clark-Casey (justincc)
b6476eaac3 Stop sending the viewer an inventory create message if a known attachment item is updated.
This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene.
This message is already being sent by InventoryAccessModule code instead.
2012-07-17 00:00:26 +01:00
Melanie
d632fd7124 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-07-12 08:55:16 +01:00
Justin Clark-Casey (justincc)
33cff9b9d7 Allow XEngine StartDelay to be configured in the [XEngine] config section.
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 21:55:18 +01:00
Justin Clark-Casey (justincc)
fc24563206 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Justin Clark-Casey (justincc)
14d05dc2a9 Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts 2012-07-11 19:54:40 +01:00
Melanie
0bc8238a6c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Watchdog.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
Justin Clark-Casey (justincc)
f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc)
2eaa6d5ace Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
Justin Clark-Casey (justincc)
74014a3854 minor: Remove some wrong comments in attachments regression tests 2012-07-06 23:13:00 +01:00
Justin Clark-Casey (justincc)
056c9a59b2 Add assert to attachment regression tests to check that number of objects in the scene graph 2012-07-06 23:07:50 +01:00
Justin Clark-Casey (justincc)
f6e5791ecd refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension 2012-07-06 22:07:19 +01:00
Melanie
5776351f6a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-05 22:17:39 +01:00
Justin Clark-Casey (justincc)
951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Melanie
6137f37028 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-29 22:24:53 +01:00
Justin Clark-Casey (justincc)
bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Justin Clark-Casey (justincc)
571fd966cb Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead. 2012-06-28 23:01:12 +01:00
Justin Clark-Casey (justincc)
f263d6a910 Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-06-28 22:48:49 +01:00
Melanie
41a1903c60 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-06-28 03:21:08 +01:00
Justin Clark-Casey (justincc)
d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 2012-06-27 00:41:46 +01:00
Justin Clark-Casey (justincc)
5bec5bcf71 Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 00:01:51 +01:00
Justin Clark-Casey (justincc)
99954c1498 refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables 2012-06-26 22:53:08 +01:00
Justin Clark-Casey (justincc)
2b82c421ad refactor: Use local attachment module variables instead of global m_attMod.
This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-26 22:31:25 +01:00
Justin Clark-Casey (justincc)
4329cc7b8a refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp 2012-06-26 22:21:54 +01:00
Justin Clark-Casey (justincc)
32a4ce94f0 Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region 2012-06-26 22:16:44 +01:00
Melanie
7cc5b3d7d3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-06-26 17:35:55 +01:00
Justin Clark-Casey (justincc)
e5b739aaeb When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
Justin Clark-Casey (justincc)
5301648cff In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
Justin Clark-Casey (justincc)
4cf49369b5 Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22 01:43:26 +01:00
Justin Clark-Casey (justincc)
798846c5b6 refactor AttachmentsModule tests to use a common method for standard attachment item setup 2012-06-22 00:40:04 +01:00
Justin Clark-Casey (justincc)
06617ffd06 Add regression test for updating attachment position 2012-06-22 00:18:30 +01:00
Melanie
ca4e6d9b5b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2012-06-15 02:52:56 +01:00
Justin Clark-Casey (justincc)
1aa7469253 correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule 2012-06-14 02:30:40 +01:00
Justin Clark-Casey (justincc)
3c3ea19620 Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 02:26:38 +01:00
Melanie
c0b21d92c2 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-06 14:16:19 +01:00