UbitUmarov
a9a44eaeb5
add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
2017-06-25 02:17:02 +01:00
UbitUmarov
5d776fca3a
add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still
2017-06-24 21:42:11 +01:00
UbitUmarov
1a8a77c41e
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24 09:24:56 +01:00
UbitUmarov
8d1dd44edb
simplify vectorrender background draw
2017-06-24 07:39:22 +01:00
UbitUmarov
c3dbf91152
osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one
2017-06-24 03:21:23 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
...
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Melanie
3589acdab1
Merge branch 'master' into careminster
...
Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
9f4a548a49
Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.
...
Use 0.0.0.0 instead of localhost
2013-11-23 01:04:31 +00:00
Melanie
710381e838
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
2013-03-13 02:02:46 +00:00
Justin Clark-Casey (justincc)
b7216f4daf
minor: save some commented out log lines which will be useful again in future debugging of VectorRenderModule
2013-03-13 00:46:17 +00:00
Melanie
578174d21c
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-02-27 18:05:04 +00:00
Justin Clark-Casey (justincc)
80c19b7cac
Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already.
2013-02-27 00:21:02 +00:00
Melanie
d9b149b375
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-11-12 15:46:45 +00:00
Diva Canto
db418bff2b
Fix issues with the DynamicTextureModule and corresponding unit tests.
2012-11-11 19:39:21 -08:00
Diva Canto
4de8915ddd
One more module converted: VectorRenderModule.
2012-11-11 15:04:02 -08:00
Diva Canto
91a5c602e3
Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow ."
...
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d8 .
2012-09-30 07:48:03 -07:00
Diva Canto
531edd51d8
Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow .
...
Thanks R.Gunther (rigun@rigutech.nl ) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Melanie
71dd55a1ce
Merge branch 'master' into careminster
...
Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-09-29 19:21:07 +01:00
Justin Clark-Casey (justincc)
3db10fdbef
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
...
Same rationale as commit 13690582 .
2012-09-28 01:50:21 +01:00
Melanie
924df14c5e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/VersionInfo.cs
2012-09-07 19:49:46 +01:00
Justin Clark-Casey (justincc)
8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
...
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
Justin Clark-Casey (justincc)
a0d0c9f751
If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
...
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-06 00:11:47 +01:00
Melanie
899337b4a0
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-29 03:31:13 +01:00
Justin Clark-Casey (justincc)
c1cece4b82
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
...
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc)
aa44df9c04
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
2012-08-28 20:35:17 +01:00
Justin Clark-Casey (justincc)
ab9bfe5156
minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter
2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc)
4e26d039d6
Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()
2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc)
3082fdd0f6
Add VectorRenderModuleTests.TestRepeatDrawContainingImage()
2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc)
e90168c738
Add VectorRenderModuleTests.TestRepeatDraw()
2012-08-27 22:42:40 +01:00
Melanie
f8603a215d
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-23 01:41:47 +01:00
Justin Clark-Casey (justincc)
1369058280
Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
...
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
under lock.
2012-08-22 23:04:17 +01:00
Melanie
9b014a7167
Merge branch 'careminster' into avination
...
Conflicts:
OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
UbitUmarov
8ad1d79003
fix build on win
2012-08-04 11:07:30 +01:00
Justin Clark-Casey (justincc)
faffe2f2f9
Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.
2012-08-03 22:03:04 +01:00
SignpostMarv
5181bdae0a
attempting to fix a build issue
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-08-03 16:14:01 -04:00
Justin Clark-Casey (justincc)
eeef9d7e99
Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
...
The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-03 00:00:54 +01:00
Justin Clark-Casey (justincc)
86b005de1d
Add simple draw test for the VectorRenderModule
2012-08-02 22:14:09 +01:00
Justin Clark-Casey (justincc)
72923134e9
Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
2011-11-02 18:40:49 +00:00
Marck
b512ecd1dc
Normalization of OSSL function names.
...
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor
The functions that do not comply to the standard give a warning when used but work normally otherwise.
The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".
The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Justin Clark-Casey (justincc)
f1b99c4a7f
minor: one method doc
2010-02-04 21:35:56 +00:00
Melanie
a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
...
This reverts commit ec3c31e61e .
2010-01-29 07:21:06 +00:00
Revolution
ec3c31e61e
Updates all IRegionModules to the new style region modules.
...
Signed-off-by: Melanie <melanie@t-data.com >
2010-01-23 15:18:52 +00:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
dr scofield (aka dirk husemann)
5209305615
oops. fixing missing argument.
2009-08-31 12:05:14 +02:00
dr scofield (aka dirk husemann)
86521adb7e
adding log message to vector render to inform about default font being used
2009-08-31 11:35:49 +02:00
dr scofield (aka dirk husemann)
953581698d
- making font name used by VectorRenderModule configurable: can be set
...
via
[VectorRender]
font_name = "Comic Sans MS"
in OpenSim.ini
- adding osSetFontName OSSL function
2009-08-31 10:30:10 +02:00
Arthur Valadares
3d6edc04a3
Implements osDrawPolygon, similar to already implemented osDrawFilledPolygon
2009-08-28 17:48:03 -03:00
Arthur Valadares
efb287f28f
Implemented osPenCap, that sets EndCap and StartCap to Pen. This allows using arrow, diamond, round and flat caps.
...
* Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
2009-08-25 10:32:45 -03:00