Teravus Ovares
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32438ab1b9
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* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
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2007-12-30 06:18:17 +00:00 |
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Adam Johnson
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79496381fc
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Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.
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2007-12-28 08:51:39 +00:00 |
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lbsa71
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efd90b56b7
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* Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
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2007-12-27 21:41:48 +00:00 |
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Teravus Ovares
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fa35101b71
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* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
* Used the words 'googly moogly' in code. (always wanted to do that)
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2007-12-14 22:08:02 +00:00 |
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Jeff Ames
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c65b2a38d8
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Added copyright notice.
Added script (add-copyright.sh) to make doing this relatively painless.
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2007-12-14 02:53:15 +00:00 |
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Teravus Ovares
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7fdfeb5830
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* Added Active(physical) object count to the SimStatsReporter
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2007-12-14 00:49:40 +00:00 |
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Teravus Ovares
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da7fd71fa2
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* Fixed a catch error.
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2007-12-12 14:13:19 +00:00 |
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Teravus Ovares
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331db2336c
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* Added Object count to sim stats (it's incorrect, however, it'll be fixed)
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2007-12-12 14:07:26 +00:00 |
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Teravus Ovares
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2fd2e0285c
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* Killed hard coded heart after stats update
* Did some voodoo math on the sim FPS to make the values 0-50
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2007-12-12 13:36:53 +00:00 |
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Teravus Ovares
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081f4403ea
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* Added some simstats to fill the simulator pane of the Statistics monitor.
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
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2007-12-12 06:58:55 +00:00 |
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