Commit Graph

73 Commits

Author SHA1 Message Date
MW
a9dde515ba SandBox mode login now shares a base class with the grid mode user server.
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
2007-06-22 18:28:49 +00:00
MW
dfb22716b9 Fixed the struct and null compare bug. 2007-06-21 16:18:29 +00:00
MW
596b3690fc Some refactoring. 2007-06-21 16:13:06 +00:00
Adam Frisby
5688c67914 * Attempted fix for Mono bug. 2007-06-21 15:31:37 +00:00
MW
e647d9ec51 Fixed problem of not being able to move out of the first 3X3 block of regions. (Code Needs cleaning up). 2007-06-21 13:55:28 +00:00
Adam Frisby
8194d82230 * Terrain modification more robust, uses area sizes matching those employed by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
2007-06-20 21:57:22 +00:00
MW
97afe4ea42 Protip: don't commit when you have debug in ClientView set to true. 2007-06-20 17:47:15 +00:00
MW
3e484d1aaf Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
2007-06-20 17:32:21 +00:00
Adam Frisby
29053589bf * Replaced old logging mechanism with new shiny logging mechanism
* Console, I bid thee farewall. Use "Log" now where console used to exist.
2007-06-20 15:50:06 +00:00
lbsa71
64ed1e1b3b * Removed ClientThreads from avatar
* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
*
2007-06-20 15:18:54 +00:00
MW
320fbcb7b4 Made a base class from the Grid mode UserServer.UserManager and included that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
2007-06-19 10:40:20 +00:00
MW
82d309d007 Fixed the flashing when crossing a border. 2007-06-18 14:41:38 +00:00
MW
ef494fdf9c Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
lbsa71
5d59ffe99d * Added the two Sample Apps to the solution
* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
2007-06-17 16:49:33 +00:00
MW
ef0e5e913e Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00
MW
3c8daee510 Some Rearranging of CommsManager. 2007-06-16 14:29:11 +00:00
MW
17b4818b8e Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't have any backend ogs communication support yet so everything is Sandbox mode only ) 2007-06-15 16:03:02 +00:00
MW
95676b2988 Preliminary movement added to sugilite, forwards walking only and no animations. 2007-06-15 13:11:26 +00:00
MW
3697408fae some more rearranging 2007-06-15 10:29:49 +00:00
MW
3aecb54379 Deleted IGridServer interface (and classes implementing that). 2007-06-14 12:27:36 +00:00
lbsa71
3a20a7b5d1 * Applied Prebuild fixes to Sugilite
* Rebuilt project files
* ignored some bins
2007-06-14 11:01:38 +00:00
MW
fd8ead61f6 Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
Rearranged some of the methods in ClientView.API.
2007-06-14 10:16:28 +00:00
MW
d8f232c8b0 2007-06-12 18:11:14 +00:00
MW
29a8425342 Deleted files under OpenSim.Framework/Interfaces/Remoting/ as they are currently unused and would need rewriting when we do get .net remoting added.
Fixed compile error that happened due to the deleting of ClientView.Grid.
2007-06-12 16:06:14 +00:00
MW
b0ac0c7f7b Deleted ClientView.Grid.cs (Unused).
Added one or two new helper functions to ClientView.
2007-06-12 16:00:25 +00:00
MW
585f9f0d54 Work on Primitive class. 2007-06-12 15:53:19 +00:00
MW
62a0c7ede3 Deleted old AssetCache.cs file. 2007-06-12 15:33:47 +00:00
MW
14ca8a7ae6 Namespace of asset cache changed from OpenSim.Assets to OpenSim.Caches. 2007-06-12 15:30:27 +00:00
MW
fd1a7f28ab Created OpenSim.Caches project and moved the assetcache to that. 2007-06-12 15:24:12 +00:00
MW
4d217ca196 And some more! 2007-06-12 14:57:46 +00:00
MW
3f7bd7d42c More rearranging. 2007-06-12 14:55:36 +00:00
MW
a7b55fb26f Some rearranging of folders in OpenSim.Region 2007-06-12 14:50:08 +00:00
MW
9f1158ba6a Some Work on the Primitive class 2007-06-12 14:46:29 +00:00
mingchen
5c3a4f52f4 *Removed SimProfileBase from OpenSim (Unused/Depreciated)
*Updated prebuild.xml
2007-06-11 18:27:07 +00:00
mingchen
009bba7cdd *Removed AdminWebFront -- Unused 2007-06-11 17:47:00 +00:00
mingchen
512c1670af *Added and updated copyright headers on all files in both OpenSim and OGS 2007-06-11 17:36:50 +00:00
MW
2f2ec10172 A few small changes and hopefully fixed the nant build problem (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console). 2007-06-11 16:13:52 +00:00
MW
ed80c7ae32 Added AttachObject method to IClientAPI.
Added RequestAvatar(LLUUID avatarID) method to world.
2007-06-11 10:24:24 +00:00
MW
d93031b2dc Renamed sandBoxManager to LocalBackEndServices 2007-06-11 09:53:34 +00:00
MW
fd1a0a1374 Added InterSimComms (Likely to be renamed) to the commsManager and moved the InformClientOfNeighbours method into that. 2007-06-10 19:08:51 +00:00
MW
453fadd940 Added SandBoxManager which in sandbox mode, acts as the backend server for the CommsManager interfaces (commsManager.gridServer etc). 2007-06-10 18:51:45 +00:00
MW
44e5ff33df Added a Couple of summary comments 2007-06-10 15:49:59 +00:00
MW
488e716208 Prim creation working. 2007-06-10 15:43:04 +00:00
MW
ab009fe36a Another bug fix 2007-06-10 13:19:48 +00:00
MW
6cfad7ff14 a few bug fixes 2007-06-10 13:14:46 +00:00
MW
76324e73d3 allows the texture of the created/sent primitive to be set. 2007-06-10 13:06:38 +00:00
MW
318862f75e Added Primitive sending methods to the IClientAPI (and implemented in ClientView.API), but currently untested. 2007-06-10 13:01:28 +00:00
lbsa71
4224b695ac * LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
2007-06-09 21:45:58 +00:00
mingchen
fa8f143aec *Reorganized RegionServerCommsManager for OGS and local support 2007-06-09 21:04:13 +00:00
MW
3658015de8 Number of small changes. 2007-06-09 11:13:02 +00:00