Commit Graph

5 Commits

Author SHA1 Message Date
John Hurliman
5ef2da39d8 * Fixing length calculations for HTTP texture downloads (the end byte is inclusive in Range: headers) 2010-09-13 11:23:45 -07:00
Justin Clark-Casey (justincc)
8326f36cda minor: comment out high volume texture serving module debug message 2010-06-30 22:07:28 +01:00
Melanie Thielker
854a8b9172 Security fix: Allow only textures to be fetched using HTTP texture cap 2010-06-22 23:39:25 +01:00
Diva Canto
b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
John Hurliman
3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00