Commit Graph

165 Commits

Author SHA1 Message Date
Teravus Ovares
ac60382599 * Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads. 2008-02-20 09:45:26 +00:00
Justin Clarke Casey
ca78c3ef0d Doc correction 2008-02-19 23:44:22 +00:00
Justin Clarke Casey
48e085c774 * Add documentation
* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender
* Rectifying this is not straightfoward, but this will constitute the next patch.
* This does not explain the memory leak.
2008-02-19 23:42:30 +00:00
Sean Dague
530cc24884 From: Michael Osias <mosias@us.ibm.com>
This patch implements the llSendRemoteData command and fixes mantis 552,
and possibly 586.
2008-02-19 19:16:21 +00:00
Tedd Hansen
47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. 2008-02-19 12:02:53 +00:00
Justin Clarke Casey
1cbef0b908 Patch from Michael Osias IBM (jimbo2120)
In his own words: 
If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script.  
This patch fixes that.
2008-02-18 11:14:53 +00:00
Jeff Ames
3b9d332f84 Added copyright notices. 2008-02-17 01:16:40 +00:00
MW
5cc0bbd419 Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule 2008-02-16 13:13:40 +00:00
MW
b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
Sean Dague
4cc5aac18b be smarter about the size of dynamic textures that we pull in 2008-02-15 15:55:23 +00:00
Sean Dague
2f6e1ac34d allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
to do smarter resize coming this afternoon.
2008-02-15 13:00:47 +00:00
MW
23c7c6dabd Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not being persisted. 2008-02-15 12:39:45 +00:00
Jeff Ames
b13836db57 Update svn properties. 2008-02-15 00:43:20 +00:00
Sean Dague
980a926a4b make dynamic textures temporary to try to stop filling up the
asset db.
2008-02-14 19:17:25 +00:00
MW
8ad450f83e More work on trying to get AvatarFactoryModule to play nicely with multiple threads 2008-02-14 18:59:03 +00:00
MW
4616563cc4 Added "better" multi thread handling to AvatarFactoryModule, which uses EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon. 2008-02-14 16:38:38 +00:00
Adam Frisby
91d9248fce * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
* Minor work towards abstracting terrain.
2008-02-14 16:13:53 +00:00
Adam Frisby
3c22da9efc * Tree Populator Module, use "script tree" to make a growing tree in your sim. 2008-02-14 12:27:24 +00:00
Adam Frisby
f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Justin Clarke Casey
1229503764 Revert the index -> Add changes made in AvatarFactoryModule previously. It appears that in conjunction with MW's locking changes, that two threads may race to create the avatar
appearance in the TryGetAvatarAppearance() method.  Moving off Add will mean the second replaces the first instead of throwing the exception.  This may still not be a good 
permanent solution - more extensively locking or a code rearrangement could be better.  I'm going to leave this in MW's much more familiar hands now.
2008-02-14 11:10:43 +00:00
Justin Clarke Casey
df21da6dec * Patch from Dr Schofld's (IBM). In his own words
all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client.

the attached patch fixes all LoadFromFileX(.) methods.

Thanks!

* Also small build fix for AvatarFactoryModule
2008-02-13 16:35:42 +00:00
MW
d91c03e23b Added some locks on the cache Dictionary in AvatarFactoryModule. 2008-02-13 16:29:34 +00:00
Justin Clarke Casey
5e9ae68df4 * Fix for mantis 522. However, I would be a little surprised if this code did much anyway, so perhaps it's not currently in use. 2008-02-13 15:27:11 +00:00
Tedd Hansen
d1e0b642f4 * Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)
New keys "appearance_persist" and "appearance_connection_string" are now under [Startup].
* Reorganized OpenSim.ini slightly
2008-02-11 18:04:12 +00:00
Jeff Ames
e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
Justin Clarke Casey
a50a8376d6 * In the most basic situations, ClientView and ScenePresence no longer leak memory
* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks).  I need better measurement techniques
* Removed most of my debugging gawp
2008-02-09 01:37:53 +00:00
Justin Clarke Casey
2dc94870aa Mostly debugging verbosity which I shall very shortly comment out.
Just want to try this out on windows quickly.
2008-02-09 00:14:34 +00:00
MW
5a63047144 small bit of refactoring, 2008-02-08 15:07:29 +00:00
Justin Clarke Casey
548bbc97e5 * Chasing down memory leak where memory used by a client is not returned on client logout
* This code may or may not be on the right track, but I want to save my work so far.
2008-02-06 20:34:18 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Teravus Ovares
ca5aadfbff * Refactored the sound calls to SceneObjectPart
* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
2008-02-05 05:26:18 +00:00
Jeff Ames
99844ee4c0 Added copyright statements. 2008-02-05 03:20:51 +00:00
MW
755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Adam Frisby
760ece2595 * Chat Message format patch from kinoc (#443) Thanks! 2008-02-04 10:23:13 +00:00
Charles Krinke
a9b69f3880 Thank you very much, Kinoc for : Moved the Listener loop try/catch to a better position.
Uses the IRC nick as the default when user location cannot be determined.
2008-02-02 00:47:28 +00:00
Charles Krinke
8a4e8a8e31 Thank you, Kinoc for the ChatModule.cs updates. 2008-02-01 22:15:40 +00:00
Sean Dague
61ed12c4d8 revert last IRC bridge changes as this broke chat on my test environment.
Going to sift through the diff later to sort out what the root cause is here.
2008-01-31 17:15:41 +00:00
lbsa71
f72b834b25 * setting some readonlies 2008-01-31 10:56:40 +00:00
Teravus Ovares
da0fa4253b Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390. 2008-01-29 04:35:01 +00:00
MW
795a339af5 First part of changing prim's permission flags to use the correct enum (libsl PermissionMask) 2008-01-16 17:31:07 +00:00
Teravus Ovares
5dd741267e * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.
* We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter.  The rest of them are actually implemented now.
2008-01-16 05:48:40 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Charles Krinke
7d609ae56d Thank you, Kinoc for adding: When accessing slower web sites or proxy services
300 msecs can be too slow and cause a timeout to occur. This is reported when 
llHTTPRequest times out but may not be reported for other functions like 
osSetDynamicTextureURL. This sets the time out to 30 seconds. It appears 
that the value affects not just llHTTPRequest's.
2008-01-12 22:18:23 +00:00
lbsa71
b9dcb24175 * Removed unneeded and uneeded debug message 2008-01-08 20:28:31 +00:00
lbsa71
1337a3973d * changed form Debug to Verbose on Texture sending 2008-01-03 14:08:51 +00:00
lbsa71
7b062cefa2 * Added removal of TextureSenders and UserTextureDownloadService on agent leaving region. 2008-01-03 14:01:53 +00:00
Jeff Ames
119f9b0d80 Set svn:eol-style. 2008-01-03 13:44:52 +00:00
lbsa71
1d098aa84c * Some work on TextureDownloadModule
* fixed Cancel bug
2008-01-03 13:40:38 +00:00
lbsa71
4b4ee98070 * Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
2008-01-02 09:07:11 +00:00
Teravus Ovares
2f43578386 * Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it. 2008-01-02 03:05:18 +00:00