UbitUmarov
dbee15498d
mantis 9082: work around discrete math issues
2023-07-07 00:18:06 +01:00
UbitUmarov
35b4cfd6e2
mantis 9082: fix rotation for do arc
2023-07-06 03:33:48 +01:00
UbitUmarov
1f5dfa37b0
cosmetics on sensorrepeat
2023-06-04 23:25:00 +01:00
UbitUmarov
bd41db241f
fix back llsensor*: let id be a invalid or empty key again
2023-02-10 14:07:04 +00:00
UbitUmarov
cb706f7058
c# sugar on lsl timers code
2022-10-07 17:30:00 +01:00
UbitUmarov
858e00d578
still some files missing
2022-06-21 02:40:28 +01:00
UbitUmarov
adf818370a
mke sending to listeners code a bit more confusing
2022-06-19 01:22:03 +01:00
UbitUmarov
c972c23d2e
try simplify lsl listen code a bit
2022-06-18 22:40:01 +01:00
UbitUmarov
9bd8e45b30
remove some more of obsolete ninha joints code
2022-03-19 01:06:44 +00:00
Vincent Sylvester
13dbbc2683
Remove tabs, indent code properly
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2022-03-13 13:15:05 +00:00
UbitUmarov
da928d6099
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
UbitUmarov
f542026282
fix last commit
2021-11-02 18:58:36 +00:00
UbitUmarov
b08ffb622f
try save a tiny bit of CO2
2021-11-02 17:25:29 +00:00
UbitUmarov
50669c8d41
minor cleanup
2021-03-12 00:04:51 +00:00
UbitUmarov
60868fe975
vs2017 debug seems to get very confused with our script class called Timer (run runprebuild)
2021-03-11 23:54:34 +00:00
UbitUmarov
30176673e3
move scripts dataserver threads to objectjobengine
2021-01-11 16:23:32 +00:00
UbitUmarov
c8be806b9a
use them on LSL api
2020-08-15 18:55:52 +01:00
UbitUmarov
bbed225861
modify Dataserver request functions
2020-08-15 18:40:29 +01:00
UbitUmarov
657b781f2f
add some comments about the async dataserver async action
2020-08-15 03:14:06 +01:00
UbitUmarov
144d4a6326
let scripts dataserver do async code actions
2020-08-15 02:33:25 +01:00
UbitUmarov
a2fe315d94
cosmetics
2020-08-09 01:37:54 +01:00
UbitUmarov
e87dfd48bf
Yengine: we also need to cancel timer events in queue, because some bad scripts that do work on X
2019-11-11 12:51:09 +00:00
UbitUmarov
800f6d6529
several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
2019-02-24 07:25:50 +00:00
UbitUmarov
dd508d4c4f
use Vector.Distance not util..
2018-07-14 16:58:09 +01:00
UbitUmarov
a932f24ba4
minor fix on sensorrepeat
2017-05-12 03:53:18 +01:00
Melanie Thielker
e58903be6f
Correct casing on isGod and isViewerUIGod
2017-01-07 20:38:30 +00:00
UbitUmarov
effa32cfa4
replace godlevel compares by the new faster bool isViewerUIGod
2017-01-07 18:41:46 +00:00
Melanie Thielker
ad8915f154
Restructure god level and permissions
...
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie Thielker
97ff01a0c2
Taking a reference to the value collection is not thread safe. Change this
...
to create a shallow copy instead and then iterate it's values to avoid the
"out of sync" error.
2015-03-23 22:15:25 +01:00
UbitUmarov
67a91ee314
make sensors detect sitting avatars also by the distance to the root prim
...
of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10 22:13:39 +01:00
Melanie
3589acdab1
Merge branch 'master' into careminster
...
Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
...
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
2013-11-15 21:45:08 +00:00
Melanie
7830cc9954
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Justin Clark-Casey (justincc)
cec8e6d0f7
If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them.
2013-07-09 23:52:47 +01:00
Melanie
a348c8e44a
Allow Linden trees to preserve their type when taken into inventory and rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
2013-05-26 14:11:48 +02:00
Melanie
8b657773e4
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2013-03-14 22:34:15 +00:00
Justin Clark-Casey (justincc)
ad9bd3fe93
Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting
2013-03-14 21:46:29 +00:00
Melanie
3a495ccd56
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Justin Clark-Casey (justincc)
b1b4687250
Add "show script timers" command to show script timers. For debug purposes.
...
Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc)
a0000a034f
Add "show sensors" command to show script sensor information for debug purposes.
2013-01-10 00:32:22 +00:00
Melanie
914f97cb76
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-18 19:01:05 +01:00
SignpostMarv
ffdde05bb7
constructor means not having to manually refer to individual properties
2012-08-18 18:29:59 +01:00
Melanie
5d43e27de2
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-18 13:57:50 +01:00
SignpostMarv
5d7751da89
refactoring for Vector3 operator & constructor tweaks
2012-08-18 13:21:55 +01:00
Melanie
ecffcf7f65
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2012-08-01 23:03:03 +01:00
Justin Clark-Casey (justincc)
794363421d
Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep.
2012-08-01 00:39:37 +01:00
Melanie
8114260946
Merge branch 'master' into careminster
2012-08-01 00:08:02 +01:00
Justin Clark-Casey (justincc)
7609daca38
Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
...
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31 23:57:57 +01:00
Melanie
af05aaaf36
Remove support for the OS_NPC constant. That one seems to be overly paranoid
...
to have and confuses the issue.
2012-07-25 01:28:11 +01:00