UbitUmarov
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0142f102ce
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remove redundant code
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2019-08-01 05:37:27 +01:00 |
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UbitUmarov
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027750e98f
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compact the trivial te case, a more complete one may be needed even beening heavy
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2019-03-24 00:35:30 +00:00 |
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UbitUmarov
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a9aba562b1
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pesty warning
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2019-03-23 02:24:32 +00:00 |
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UbitUmarov
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d0052c8174
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add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
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2019-03-23 02:18:32 +00:00 |
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UbitUmarov
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db191cd4e2
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oops send flag PrimFlags.InventoryEmpty but do not override others
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2019-03-21 07:13:39 +00:00 |
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UbitUmarov
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b1cf06796f
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do send flag PrimFlags.InventoryEmpty
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2019-03-21 06:21:57 +00:00 |
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UbitUmarov
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fe6317f009
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LSL update texture entry is heavy, set all parameters on same update
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2019-03-19 21:37:58 +00:00 |
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UbitUmarov
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af35882eda
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prevent spurius acceleration values
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2019-03-19 13:00:11 +00:00 |
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UbitUmarov
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7884278097
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try to avoid some useless full object updates
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2019-03-19 10:29:48 +00:00 |
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UbitUmarov
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fbd741ece3
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prims have at most 9 face textures
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2019-03-07 12:12:11 +00:00 |
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UbitUmarov
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ca1993c72d
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direct encode lludp terse object update, let contain texture entry
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2019-03-02 18:23:29 +00:00 |
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UbitUmarov
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ece3843798
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let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing"
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2019-02-21 22:54:43 +00:00 |
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UbitUmarov
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175817fe55
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enforce prim size restrictions on physical state change; Place restrictions on ini values
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2019-02-05 01:45:04 +00:00 |
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UbitUmarov
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1e1d296ef4
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do update physics script events on link ( this does need another cleanup one day
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2019-01-31 10:27:21 +00:00 |
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UbitUmarov
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73e64c6597
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mantis 6702: fix collisions lldetectedlinknumber also on Yengine
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2019-01-30 12:27:03 +00:00 |
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UbitUmarov
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61fb39e49b
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cleanup
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2019-01-25 20:54:24 +00:00 |
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UbitUmarov
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237cf1ced6
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some cleanup
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2019-01-21 12:59:32 +00:00 |
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UbitUmarov
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33a062612f
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remove terraindata abstraction layer, since we only have heightmap type
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2019-01-21 06:05:21 +00:00 |
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UbitUmarov
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8bb644159e
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a few more changes to texturesentry handling on libomv and os
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2019-01-14 00:35:45 +00:00 |
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UbitUmarov
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ae00623b65
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lost in updates
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2018-12-31 13:33:00 +00:00 |
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UbitUmarov
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d841c593b9
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add a bit more persistence (still mysql only)
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2018-12-31 09:54:54 +00:00 |
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UbitUmarov
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ffca7de65d
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add some persistence (mysql only)
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2018-12-30 22:31:32 +00:00 |
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UbitUmarov
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b156378819
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changes on updates
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2018-12-29 19:04:39 +00:00 |
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UbitUmarov
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616fa8dbee
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sog GetLinkNumber() forget avatars that did standup
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2018-12-28 21:26:07 +00:00 |
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UbitUmarov
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4a73cc81dc
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now break several things at same time... sog/sop updates, threads options,...
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2018-12-28 13:52:59 +00:00 |
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UbitUmarov
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458fe42afd
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fix some cases in prim number of sides
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2018-05-27 01:54:05 +01:00 |
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UbitUmarov
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ca7bd13dee
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sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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2018-04-10 21:45:11 +01:00 |
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UbitUmarov
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18914fae64
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make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
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2018-03-05 16:36:39 +00:00 |
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UbitUmarov
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846f35d365
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a few more changes on tortured prims number of sides/faces
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2018-02-22 02:49:56 +00:00 |
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UbitUmarov
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25d6d99c6e
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fix a old issue on some tortured prims number of sides, and so textures set
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2018-02-21 15:28:34 +00:00 |
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UbitUmarov
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8eb9bc8b19
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mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
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2017-11-08 06:51:55 +00:00 |
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UbitUmarov
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8479658cd0
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remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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2017-11-08 01:53:36 +00:00 |
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UbitUmarov
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539c006cb8
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change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
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2017-08-19 22:44:18 +01:00 |
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UbitUmarov
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82e2e1e00c
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change locking on sop updates
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2017-08-13 06:04:39 +01:00 |
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UbitUmarov
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c1ab1289ab
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shape convex should not trigger complex cost (LI) alone
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2017-07-21 16:07:04 +01:00 |
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UbitUmarov
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4293b2cb3c
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fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
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2017-07-18 14:09:30 +01:00 |
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UbitUmarov
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8b16131206
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add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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2017-07-13 20:21:18 +01:00 |
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UbitUmarov
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f8cdccc167
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a few more changes on entities updates
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2017-07-10 21:12:34 +01:00 |
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UbitUmarov
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9dbcb4e5f6
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on entities updates throttles vectors needed to be compared as vectors, not just their norms
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2017-07-10 19:31:35 +01:00 |
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UbitUmarov
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b0a0163253
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BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
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2017-06-28 01:29:49 +01:00 |
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UbitUmarov
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9526a96b4f
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some cleanup
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2017-06-13 13:22:01 +01:00 |
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UbitUmarov
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9011ca8461
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set optional group position and rotation before attach to scene
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2017-06-06 20:38:17 +01:00 |
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UbitUmarov
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d62aed7f46
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fix right to change permissions of group owned objects
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2017-05-03 21:12:16 +01:00 |
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UbitUmarov
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ba4e13ef55
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a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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2017-04-28 20:03:44 +01:00 |
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UbitUmarov
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8d3d87e0b2
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add a usefull taint and update
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2017-04-27 00:02:01 +01:00 |
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UbitUmarov
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2f6c78b888
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finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
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2017-04-25 04:58:24 +01:00 |
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UbitUmarov
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0f7ffc56ce
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several changes for osTeleportObject
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2017-04-15 10:46:18 +01:00 |
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UbitUmarov
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a41924d1f8
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add missing invalidation of osGetLinkNumber cache
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2017-04-05 19:42:55 +01:00 |
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UbitUmarov
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443fc60cdf
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store the physics inertia override in Mysql and add it to serializer. run prebuild is required
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2017-04-01 17:49:17 +01:00 |
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UbitUmarov
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ed365f6220
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remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
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2017-01-26 19:43:00 +00:00 |
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