Commit Graph

841 Commits

Author SHA1 Message Date
UbitUmarov
0142f102ce remove redundant code 2019-08-01 05:37:27 +01:00
UbitUmarov
027750e98f compact the trivial te case, a more complete one may be needed even beening heavy 2019-03-24 00:35:30 +00:00
UbitUmarov
a9aba562b1 pesty warning 2019-03-23 02:24:32 +00:00
UbitUmarov
d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 2019-03-23 02:18:32 +00:00
UbitUmarov
db191cd4e2 oops send flag PrimFlags.InventoryEmpty but do not override others 2019-03-21 07:13:39 +00:00
UbitUmarov
b1cf06796f do send flag PrimFlags.InventoryEmpty 2019-03-21 06:21:57 +00:00
UbitUmarov
fe6317f009 LSL update texture entry is heavy, set all parameters on same update 2019-03-19 21:37:58 +00:00
UbitUmarov
af35882eda prevent spurius acceleration values 2019-03-19 13:00:11 +00:00
UbitUmarov
7884278097 try to avoid some useless full object updates 2019-03-19 10:29:48 +00:00
UbitUmarov
fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov
ca1993c72d direct encode lludp terse object update, let contain texture entry 2019-03-02 18:23:29 +00:00
UbitUmarov
ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" 2019-02-21 22:54:43 +00:00
UbitUmarov
175817fe55 enforce prim size restrictions on physical state change; Place restrictions on ini values 2019-02-05 01:45:04 +00:00
UbitUmarov
1e1d296ef4 do update physics script events on link ( this does need another cleanup one day 2019-01-31 10:27:21 +00:00
UbitUmarov
73e64c6597 mantis 6702: fix collisions lldetectedlinknumber also on Yengine 2019-01-30 12:27:03 +00:00
UbitUmarov
61fb39e49b cleanup 2019-01-25 20:54:24 +00:00
UbitUmarov
237cf1ced6 some cleanup 2019-01-21 12:59:32 +00:00
UbitUmarov
33a062612f remove terraindata abstraction layer, since we only have heightmap type 2019-01-21 06:05:21 +00:00
UbitUmarov
8bb644159e a few more changes to texturesentry handling on libomv and os 2019-01-14 00:35:45 +00:00
UbitUmarov
ae00623b65 lost in updates 2018-12-31 13:33:00 +00:00
UbitUmarov
d841c593b9 add a bit more persistence (still mysql only) 2018-12-31 09:54:54 +00:00
UbitUmarov
ffca7de65d add some persistence (mysql only) 2018-12-30 22:31:32 +00:00
UbitUmarov
b156378819 changes on updates 2018-12-29 19:04:39 +00:00
UbitUmarov
616fa8dbee sog GetLinkNumber() forget avatars that did standup 2018-12-28 21:26:07 +00:00
UbitUmarov
4a73cc81dc now break several things at same time... sog/sop updates, threads options,... 2018-12-28 13:52:59 +00:00
UbitUmarov
458fe42afd fix some cases in prim number of sides 2018-05-27 01:54:05 +01:00
UbitUmarov
ca7bd13dee sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now) 2018-04-10 21:45:11 +01:00
UbitUmarov
18914fae64 make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api 2018-03-05 16:36:39 +00:00
UbitUmarov
846f35d365 a few more changes on tortured prims number of sides/faces 2018-02-22 02:49:56 +00:00
UbitUmarov
25d6d99c6e fix a old issue on some tortured prims number of sides, and so textures set 2018-02-21 15:28:34 +00:00
UbitUmarov
8eb9bc8b19 mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before) 2017-11-08 06:51:55 +00:00
UbitUmarov
8479658cd0 remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event 2017-11-08 01:53:36 +00:00
UbitUmarov
539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped 2017-08-19 22:44:18 +01:00
UbitUmarov
82e2e1e00c change locking on sop updates 2017-08-13 06:04:39 +01:00
UbitUmarov
c1ab1289ab shape convex should not trigger complex cost (LI) alone 2017-07-21 16:07:04 +01:00
UbitUmarov
4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. 2017-07-18 14:09:30 +01:00
UbitUmarov
8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 2017-07-13 20:21:18 +01:00
UbitUmarov
f8cdccc167 a few more changes on entities updates 2017-07-10 21:12:34 +01:00
UbitUmarov
9dbcb4e5f6 on entities updates throttles vectors needed to be compared as vectors, not just their norms 2017-07-10 19:31:35 +01:00
UbitUmarov
b0a0163253 BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil 2017-06-28 01:29:49 +01:00
UbitUmarov
9526a96b4f some cleanup 2017-06-13 13:22:01 +01:00
UbitUmarov
9011ca8461 set optional group position and rotation before attach to scene 2017-06-06 20:38:17 +01:00
UbitUmarov
d62aed7f46 fix right to change permissions of group owned objects 2017-05-03 21:12:16 +01:00
UbitUmarov
ba4e13ef55 a few changes to permissions folding... we are testing. at this point only use master for TESTING also 2017-04-28 20:03:44 +01:00
UbitUmarov
8d3d87e0b2 add a usefull taint and update 2017-04-27 00:02:01 +01:00
UbitUmarov
2f6c78b888 finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded 2017-04-25 04:58:24 +01:00
UbitUmarov
0f7ffc56ce several changes for osTeleportObject 2017-04-15 10:46:18 +01:00
UbitUmarov
a41924d1f8 add missing invalidation of osGetLinkNumber cache 2017-04-05 19:42:55 +01:00
UbitUmarov
443fc60cdf store the physics inertia override in Mysql and add it to serializer. run prebuild is required 2017-04-01 17:49:17 +01:00
UbitUmarov
ed365f6220 remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint 2017-01-26 19:43:00 +00:00