Commit Graph

2613 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
801b7f18a7 return InventoryItemBase from AddSceneObjectAsAttachment() 2011-08-24 21:40:36 +01:00
Justin Clark-Casey (justincc)
5eeee480d4 refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment() 2011-08-24 21:35:44 +01:00
Justin Clark-Casey (justincc)
ccf07f6ae3 refactor: remove pointless AgentId argument from attachObjectAssetStore() 2011-08-24 21:14:57 +01:00
Justin Clark-Casey (justincc)
b9ec625dbf add TestAddAttachmentFromGround() regression test 2011-08-24 21:07:46 +01:00
Justin Clark-Casey (justincc)
cf3ffe5bb4 Fix llAttachToAvatar()
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this.  The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc)
97b207240e rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour 2011-08-23 22:05:22 +01:00
Justin Clark-Casey (justincc)
014cd4f8bb remove mono compiler warnings 2011-08-23 21:41:16 +01:00
Justin Clark-Casey (justincc)
805ba268d5 replace TestRemoveAttachments() with a more thorough TestRemoveAttachment() 2011-08-23 21:37:36 +01:00
Justin Clark-Casey (justincc)
34aed96a2f replace old TestAddAttachments() with a more thorough TestAddAttachment() 2011-08-23 21:20:23 +01:00
Justin Clark-Casey (justincc)
1f3ce48be1 If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.
This may help with the "Inconsistent attachment state" errors seen on teleport.
See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
2011-08-23 00:04:38 +01:00
Justin Clark-Casey (justincc)
d328046efb If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods.  However, more of this is required.
2011-08-22 23:59:48 +01:00
Snoopy Pfeffer
db91044593 Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items. 2011-08-22 14:51:43 +02:00
BlueWall
5e231acdce Add avatar and attachments to llRegionSay
llRegionSay will now message avatars on chan 0
  and will message attachments on the avatar that
  listen on channels other than 0.

  This behavior is consistant with the LL
  implementation as tested on regions in Agni
  with one exception: this implementation does
  not include issue:
    https://jira.secondlife.com/browse/SCR-66?
2011-08-20 12:36:35 -04:00
BlueWall
2787207aa2 Add llRegionSayTo
llRegionSayTo(key target, integer channel, string messasge)

	Allows messages to be sent region-wide
	to a particular prim.
2011-08-19 18:47:21 -04:00
Justin Clark-Casey (justincc)
c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances.
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645
2011-08-19 00:45:22 +01:00
Justin Clark-Casey (justincc)
c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
Justin Clark-Casey (justincc)
d8f886ccdb comment out noisy attachments logging 2011-08-17 23:41:20 +01:00
Justin Clark-Casey (justincc)
4a9b8184f7 For now, supress 'OH NOES' warnings given by HGInventoryBroker.CacheInventoryServiceURL when it tries to cache it for an NPC
This concept is meaningless for NPCs.  However, it might be better to make NPCism an actual property on ScenePresence and check.
Addresses http://opensimulator.org/mantis/view.php?id=5643
2011-08-17 01:51:58 +01:00
Justin Clark-Casey (justincc)
acfdca34fd Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
Addresses http://opensimulator.org/mantis/view.php?id=5636
2011-08-17 01:35:33 +01:00
Justin Clark-Casey (justincc)
bd5d35ee32 extend test to check that there is one attachment and that it has the right name 2011-08-17 00:42:58 +01:00
Justin Clark-Casey (justincc)
696bd44833 Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check 2011-08-17 00:37:33 +01:00
Justin Clark-Casey (justincc)
57e54d84d6 Add new FireAndForgetMethod.None.
This executes the callback on the same thread that made the request.  Designed for use only by regression tests that rely on a predicable event ordering.
2011-08-16 23:05:08 +01:00
Justin Clark-Casey (justincc)
d3c10e609e Move some previously common code back into separate tests. Remove unused region handle from test. 2011-08-16 22:27:52 +01:00
Justin Clark-Casey (justincc)
0bbf7c21d7 Isolate existing incomplete attachments tests rather than have them rely on each other.
Much easier to debug this way.
2011-08-16 22:13:32 +01:00
Justin Clark-Casey (justincc)
c58b32e7ba drop number of attachments in test from 3 to 2 to reduce text complexity 2011-08-16 22:09:13 +01:00
Justin Clark-Casey (justincc)
601257f8b6 remove setting up of second scene in attachments since it's not currently used 2011-08-16 21:58:52 +01:00
Justin Clark-Casey (justincc)
66eb537d0c relocate AttachmentTests.cs to AttachmentsModuleTests.cs 2011-08-16 21:56:56 +01:00
Justin Clark-Casey (justincc)
fd3a7ab70c minor: change some comment text in flotsam asset cache 2011-08-16 21:31:17 +01:00
Justin Clark-Casey (justincc)
8c95c83562 On Flotsam asset cache, go back to moving the file from the temporary location rather than copying.
Copying doesn't prevent IOExceptions on Windows due to file locking. (e.g. Mantis 5642, 5630).
So instead go back to moving the file, swallowing IOExceptions that occur just for the move due to competing caching threads or even different opensimulator instances.
2011-08-16 21:03:43 +01:00
Snoopy Pfeffer
e19843a0ee WorldMap: Added map item for Land-for-Sale. Implemented backlist item timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist. 2011-08-14 17:45:23 +02:00
Justin Clark-Casey (justincc)
dcb4b2de09 Fix a problem in the Flotsam asset cache where assets were being put into the memory cache even when it wasn't enabled.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5634
This is the most probable cause of the memory problems that people have been seeing in the past month.
This bug has been around since commit 5dc785b (4th July 2011).  Doh!  This is why regressions tests are such a good idea... :)
Many thanks to Nebadon for using git bisect to track down this bug, which made it a 5 minute fix.
2011-08-13 15:21:03 +01:00
Aaron Duffy
90c6fa89be Fix a bug preventing region modules from creating trees at anything but the default scale. 2011-08-13 00:52:32 +01:00
Justin Clark-Casey (justincc)
78ff82bfe9 If a map request to a server fails, always close the outbound connection.
This probably doesn't help with the current memory leak.
2011-08-12 23:40:22 +01:00
Justin Clark-Casey (justincc)
ed142ead25 minor: change login enable/disable messages in last commit so that they occur after the setting has been made 2011-08-12 22:50:58 +01:00
Justin Clark-Casey (justincc)
4b88f04c0a minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off 2011-08-12 22:46:42 +01:00
Justin Clark-Casey (justincc)
2169cf04f9 When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently) 2011-08-12 01:24:15 +01:00
Justin Clark-Casey (justincc)
3d4cc93a8e minor: a little bit of log message correction/commenting out 2011-08-11 03:07:41 +01:00
Justin Clark-Casey (justincc)
cace6eaa8a comment out some of the currently less useful debug log messages 2011-08-11 02:06:32 +01:00
Justin Clark-Casey (justincc)
195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target 2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc)
92e96d394a When an NPC is created, stop telling neighbouring regions to expect a child agent 2011-08-09 23:11:07 +01:00
Justin Clark-Casey (justincc)
e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Justin Clark-Casey (justincc)
85e07c78fb refactor: Change SceneHelpers.AddClient() to AddScenePresence().
This seems to make more sense as we can get SP.ControllingClient
2011-08-06 02:17:41 +01:00
Justin Clark-Casey (justincc)
dad1d6df18 rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc)
bda1a4be45 rename test SceneSetupHelpers -> SceneHelpers for consistency 2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc)
7d35bf8193 refactor: remove a sliver of unnecessary code 2011-08-05 22:45:42 +01:00
Justin Clark-Casey (justincc)
1a2518d19b Instead of moving the file to its final place when FlotsamCache writes to disk, copy it instead.
This is to eliminate IOException where two threads compete to cache the same file.
2011-08-05 19:57:47 +01:00
Justin Clark-Casey (justincc)
6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo()
Avatar moves and stops.  However, will stop in mid stride.
And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so).
Clearly more work is needed.
2011-08-03 04:19:19 +01:00
Robert Adams
74b23210a7 Fix Flotsam cache so it will use the disk cache if the memory cache is enabled 2011-08-02 23:44:40 +01:00
Justin Clark-Casey (justincc)
d2220da205 remove ancient late 2008 cruft that handles the situation where the GetRegionsByName used to not be implemented/returned null.
It's impossible that anybody is still running this since the infrastructure has changed massively since that time.
2011-08-02 00:58:08 +01:00
Justin Clark-Casey (justincc)
17e9d61f43 Change GridService.GetRegionByName() to only return info if there is an exact region name match, unlike GetRegionsByName()
This should fix the first part of http://opensimulator.org/mantis/view.php?id=5606, and maybe 5605.
Thanks to Melanie for helping with this.
2011-08-02 00:52:48 +01:00