Commit Graph

32 Commits

Author SHA1 Message Date
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Teravus Ovares
87d55443d3 * Added slightly better object sit handling
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
2007-12-27 03:25:00 +00:00
Teravus Ovares
a453672edb * Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares
afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
lbsa71
653a41fa03 * some work on not storing the circuitPack (bad thing if we're going to reuse packets)
* some work on encapsulation, code convention compliance and beautification.
* also, some ignores
2007-12-15 12:19:29 +00:00
Jeff Ames
8d995a5a5d Minor cleanup 2007-12-13 18:45:32 +00:00
Jeff Ames
af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71
2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71
3f6b3f6b59 * Moved SendLogoutPacket back to IClientAPI. 2007-09-18 23:37:43 +00:00
lbsa71
70d9cec3b5 * Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71
0bac4b430c * Handlerized ViewerEffect
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
2007-09-18 12:13:44 +00:00
lbsa71
a963b3057b * Replaced usage of ClientView with IClientAPI
* Some propertification and hideousness of fields.
2007-09-18 09:59:33 +00:00
Sean Dague
ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW
c29df824c2 Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. 
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. 
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
MW
67873b8614 Deleted old inventoryCache.cs 2007-08-16 16:57:30 +00:00
lbsa71
07b011af3a * renamed some scene to world
* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71
39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW
70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
mingchen
222becc879 *New Configuration System, much easier and less buggy compared to the original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
2007-07-18 23:15:08 +00:00
lbsa71
497ab5d7ab * RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
Sean Dague
2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
Adam Frisby
561b87b303 * Applying dalien's patches from bug#177 and #179 2007-07-11 02:51:51 +00:00
lbsa71
85dd493614 * some follow up renaming of members et c. 2007-07-09 21:25:43 +00:00
lbsa71
08a1fa3f96 * Introduced ClientManager for great justice. 2007-07-09 21:03:36 +00:00
lbsa71
9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
lbsa71
06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
mingchen
e41eedc9ae *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something 2007-06-27 16:39:11 +00:00
MW
646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00