UbitUmarov
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98a00cbce5
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ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
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2015-11-20 00:37:41 +00:00 |
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UbitUmarov
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55cce6aee0
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minor: reset character collision flags, even if without a Body
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2015-11-12 22:40:55 +00:00 |
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UbitUmarov
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9bd6befdeb
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add some safeguard checks
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2015-11-12 21:24:14 +00:00 |
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UbitUmarov
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097c56330a
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rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code)
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2015-11-08 04:28:46 +00:00 |
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UbitUmarov
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185d3bd39e
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change maximum angular velocity to a value derived from heartbeat rate and Nyquist.
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2015-11-08 01:47:54 +00:00 |
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UbitUmarov
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eccc6f1081
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fix wrong condition to set low angular velocity as Zero.
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2015-11-08 00:24:54 +00:00 |
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UbitUmarov
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f8efd00775
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add a console/log warning about large physics meshs on ubOde that can have negative impact on region load
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2015-11-05 16:57:48 +00:00 |
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UbitUmarov
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7cb6ecb9f5
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Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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2015-10-22 17:34:28 +01:00 |
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UbitUmarov
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7aaa84515f
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rename terrain for opensim and respective configuration flag that a future costumized ODE library may have
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2015-10-22 16:20:19 +01:00 |
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UbitUmarov
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f84b75b1e0
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update ubOde hashspaces levels
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2015-10-21 01:50:28 +01:00 |
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UbitUmarov
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f6891b36be
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stop using a vector3 to store axis locks 3bit flags in ubOde
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2015-10-20 19:33:15 +01:00 |
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UbitUmarov
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8d7fa62088
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fix a typo..
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2015-10-14 04:06:17 +01:00 |
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UbitUmarov
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7deaad7368
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bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
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2015-10-14 02:32:51 +01:00 |
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UbitUmarov
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9ec9eee75f
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reduce jitter due to viewer interpolators on objects that are really almost at rest
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2015-10-13 23:03:51 +01:00 |
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UbitUmarov
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2e2c1a1fcd
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change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
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2015-10-13 23:01:54 +01:00 |
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UbitUmarov
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aa3303e3af
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add get method on physics actors PIDHoverActive
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2015-09-30 20:13:31 +01:00 |
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UbitUmarov
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f87e284ec2
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first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
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2015-09-30 19:14:37 +01:00 |
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UbitUmarov
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af34bfddd1
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add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
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2015-09-24 06:46:07 +01:00 |
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UbitUmarov
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9e183cbd30
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fix for future non square regions
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2015-09-23 03:31:23 +01:00 |
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UbitUmarov
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43ca70655f
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remove a odd floating offset on physical prims/terrain collisions
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2015-09-23 01:42:24 +01:00 |
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UbitUmarov
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672f7468f7
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change the names also on the assembyInfo files
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2015-09-13 00:05:29 +01:00 |
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UbitUmarov
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e9a56d5e19
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rename Ubit physics modules
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2015-09-12 21:38:26 +01:00 |
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