Commit Graph

7 Commits

Author SHA1 Message Date
Justin Clarke Casey
1e981a7c1c Switch prim items type representation to use int rather than strings. 2008-01-11 14:55:27 +00:00
Justin Clarke Casey
796ae57bea Prim inventory script saving phase 2.
* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory.  Not quite sure why this is yet - the perms all look very permissive.
2008-01-09 15:46:45 +00:00
Justin Clarke Casey
348b79d801 Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
2008-01-07 22:11:26 +00:00
Justin Clarke Casey
eadfbf3ba2 Very minor refactoring. Remove unused prim inventory bool returns for now 2008-01-07 03:09:00 +00:00
Justin Clarke Casey
6b4b041902 Refactor Scene.Inventory.RezScript to use newer script starting code 2008-01-07 03:02:13 +00:00
Justin Clarke Casey
3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore.  A bit more initial work to do.
2008-01-07 02:12:06 +00:00
Justin Clarke Casey
35a63c64f6 Factor out inventory related code in SceneObjectPart into separate class 2008-01-06 22:43:45 +00:00