Commit Graph

17 Commits

Author SHA1 Message Date
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Melanie Thielker
ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
UbitUmarov
7fb1063990 dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does 2015-10-06 21:32:02 +01:00
UbitUmarov
aa64d3bb7c dont send of the contents of LinkFolders 2015-10-06 18:17:15 +01:00
UbitUmarov
08187cb599 inventory mess return to the state before divas cache issue 2015-09-11 20:40:10 +01:00
UbitUmarov
7841628313 change to avn fecthinventory and webfecth.. code 2015-09-11 16:25:46 +01:00
Oren Hurvitz
14b4d8bad7 Eliminated several warnings 2015-07-31 18:13:39 +03:00
Diva Canto
b5ac0e1ab8 FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often. 2015-06-23 14:24:55 -07:00
Diva Canto
52d9ea1cee Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace. 2015-06-04 19:57:01 -07:00
Diva Canto
ea5aa82c2c Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully. 2015-06-04 06:58:07 -07:00
Diva Canto
bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
3141664d6b I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify. 2015-06-02 16:31:56 -07:00
Diva Canto
8de65a8fb3 Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis. 2015-06-01 20:05:51 -07:00
Diva Canto
442c025335 Mantis #7594. Fixing the broken code I just introduced. 2015-06-01 18:57:01 -07:00
Diva Canto
7b5e97f04f More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders. 2015-06-01 16:37:04 -07:00
Diva Canto
7effd3b158 Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness. 2015-06-01 15:11:30 -07:00
Diva Canto
f992ed0f40 Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
Also, consolidated the location of the files that handle inventory capabilities.
2015-05-10 08:44:21 -07:00