Commit Graph

10 Commits

Author SHA1 Message Date
Melanie Thielker
a5151bb337 Refactor asset handling as per Ubit's suggestion 2017-02-01 16:31:01 +00:00
Melanie Thielker
5a18ea31cf Make negative asset caching actually work
Also fixes some merge artefacts in HGAssetBroker where cached assets
were requested but not actually used and completely squelch a materials
debug message because there is nothing the user can do to fix it anyway.
2017-01-30 13:59:05 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Melanie Thielker
f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. 2016-12-29 12:34:09 +00:00
UbitUmarov
736490dcb6 dont send baked textures assets, but send cache information 2014-10-26 18:13:44 +00:00
UbitUmarov
a1cc218f10 *DANGER* make baked textures cross and make use of it * UNTESTED *
issue:  alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov
7486684436 update the max number of texture faces and wearables to current values.
This should be safe now..
2014-08-07 22:47:29 +01:00
UbitUmarov
c3f9c99fb3 DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
teravus
6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 2012-12-29 08:53:58 -05:00
teravus
77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00