Commit Graph

149 Commits

Author SHA1 Message Date
Melanie Thielker
ad8915f154 Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
48efbeb8d3 set pbs shape acording to mesh number of (material) faces 2016-12-15 15:14:12 +00:00
UbitUmarov
4639409dbe change caps Sethome fail error report 2016-12-07 21:30:36 +00:00
Mandarinka Tasty
7c566dca5a The new Constant: integer OBJECT_REZZER_KEY = 32;
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-04 17:18:56 +00:00
UbitUmarov
fcd1e36ed6 a few changes to new GetDisplaynames and friends 2016-12-04 17:01:49 +00:00
UbitUmarov
e1cf34d6fb replace GetDisplaynames by a handler really usable as a client cap. Most capabilities.handlers are so it all things not propor PER CLIENT CAP handlers 2016-12-04 15:50:48 +00:00
UbitUmarov
e62d38a4ab catch some NULL refs 2016-08-19 02:41:15 +01:00
UbitUmarov
d701de4021 add cap GroupMemberData 2016-08-19 02:26:49 +01:00
UbitUmarov
4b73550eee allow cap HomeLocation to be disabled setting Cap_HomeLocation = "" 2016-08-18 13:17:46 +01:00
UbitUmarov
ac542715f1 add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done 2016-08-18 12:45:11 +01:00
UbitUmarov
e58e6daf4a several changes on BunchOfCaps. Move some mesh cost initialization to its class it, change caps path to be plain random UUID (except SEED) 2016-08-18 07:48:46 +01:00
Melanie Thielker
ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
Melanie Thielker
d42de53dda Allow default permissions from the viewer to be applied to uploaded objects.
Make inventory items reflect coorect permissions immediately unstead of after relog
2016-04-29 21:23:32 +02:00
Melanie Thielker
57b6398b71 Make mesh upload respect the same parts maximum as what is set for the
simulator
2016-03-05 22:30:02 +01:00
Melanie Thielker
110297793c Fix a couple of typos 2016-03-05 22:22:09 +01:00
UbitUmarov
844266c4d5 change the return list of objects costs, sending a answer if none found 2015-12-20 11:43:27 +00:00
UbitUmarov
ca026ac735 fix the default shape type on upload, it is always convex 2015-11-29 00:19:25 +00:00
UbitUmarov
36426b0db2 remove some compile warnings increasing total number by 2 2015-11-21 00:49:43 +00:00
UbitUmarov
6e12836d71 change copyright to opensim 2015-09-28 13:08:46 +01:00
UbitUmarov
cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Diva Canto
2138d5c7f8 Renamed VERSION_NUMBER to VersionNumber 2014-12-30 15:27:28 -08:00
Diva Canto
7466ef0525 This cleans up versioning. Specifically:
- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions

It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Diva Canto
5cf6a6f830 WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Diva Canto
89c1ac4cff Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do. 2014-12-29 15:05:44 -08:00
UbitUmarov
c3e88b7b38 changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27 dont let test mesh go to meshes inventory folder that is not displayed by
viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6 bug fix 2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e check for avatar skeleton data on meshs headers on cost estimation. Dont
let a model have more than one mesh with skeleton, for testing create a
 mesh inventory item, for this meshs. Add also option to read a avatar
 collider replacement. This information still needs to be saved somewhere
 so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
Justin Clark-Casey (justincc)
c496bd57b4 minor: Comment out received seed caps request logging for now 2014-10-02 22:33:58 +01:00
UbitUmarov
46caea6987 change it again... 2014-09-26 15:03:33 +01:00
UbitUmarov
90cad82405 remove unnecessary argument ref 2014-09-26 14:22:54 +01:00
UbitUmarov
fcad64209c make c# more happy 2014-09-26 14:17:01 +01:00
UbitUmarov
5f57b55dc9 use central animationset permitions define 2014-09-26 14:08:21 +01:00
Melanie Thielker
3a42ea5279 Extend upload verification to all upload paths 2014-09-25 21:21:20 +02:00
UbitUmarov
57166878b5 fix animation asset name to "animatn", use "animset" for the new
animationSet
2014-09-25 16:37:43 +01:00
UbitUmarov
f51779bb05 add also the name animset until its clear the name liru will use 2014-09-25 14:10:44 +01:00
UbitUmarov
18cc33e2c5 add animationset to upload assets, for now no cost 2014-09-25 13:35:30 +01:00
UbitUmarov
c84a3c3630 also on other case 2014-08-09 16:22:46 +01:00
UbitUmarov
601c50dc1e return even zero costs ( prims on other regions ) 2014-08-09 16:19:07 +01:00
UbitUmarov
2eb1c1c377 move from RegisterInventoryServiceHandlers to
RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
Oren Hurvitz
9fa8d84598 Eliminated some warnings 2014-07-21 08:30:10 +01:00
Justin Clark-Casey (justincc)
4b73268cbd minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a 2014-07-04 23:48:37 +01:00
Latif Khalifa
3d70db4a58 When uploading mesh objects with textures also create inventory items for uploaded textures.
This implements:
http://opensimulator.org/mantis/view.php?id=7250
2014-07-04 23:40:09 +01:00
Oren Hurvitz
1e5cff32fc Show more meaningful error messages when failed to give an item to another user 2014-05-06 07:28:44 +01:00
Oren Hurvitz
06e4fcd260 Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to echo back the maturity that it sent
Without this change, attempts to change the maturity rating in the viewer's Preferences don't work.
2014-04-29 07:59:10 +01:00
Melanie
6d6b9ab791 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-07 01:08:49 +00:00