UbitUmarov
63383bf3c5
add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
2017-04-14 21:55:37 +01:00
UbitUmarov
0091c37ed3
several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
2017-01-27 20:21:24 +00:00
UbitUmarov
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-17 13:24:09 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Mandarinka Tasty
ec883d0f15
New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-12-14 00:24:52 +00:00
Melanie Thielker
1388ac2ef7
Rename charterMember to membershipType to show what it actually is.
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This field started out as a simple flag in the protocol to indicate a
user being a SL charter member. It has since then taken on additional
functionality that means that the name is no longer appropriate.
2016-12-12 11:09:38 +00:00
Mandarinka Tasty
5b7986e6be
Setting precise date of creation in NPC's profile.
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-12-10 22:45:11 +00:00
UbitUmarov
d4e285b1a1
add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights
2016-12-06 17:05:02 +00:00
UbitUmarov
a6df626868
add a version tag to wind and cloud data updates to iclient
2016-09-23 13:03:16 +01:00
UbitUmarov
d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
2016-08-25 09:51:34 +01:00
UbitUmarov
ac542715f1
add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done
2016-08-18 12:45:11 +01:00
UbitUmarov
1a8a8e16ef
add a public SetGroupPowers to clientView
2016-07-26 17:57:14 +01:00
UbitUmarov
13ae6dff18
let some group related data to have a public set
2016-07-26 17:34:59 +01:00
UbitUmarov
e766f9d20f
get a copy of current clientView group powers
2016-07-26 16:54:04 +01:00
UbitUmarov
6c48be6c91
finish removing child-repri option
2016-07-06 16:50:25 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
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prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
UbitUmarov
aa744eecf2
add a few methods to modify clientview group powers
2016-07-01 18:19:09 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
Melanie Thielker
43ca32150c
Plumb RezRestoreToWorld from the client (part done)
2016-03-09 02:45:11 +01:00
UbitUmarov
ee15c51ba4
add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2016-01-01 23:41:25 +00:00
UbitUmarov
01a27e8c71
establish a minimun for ReprioritizationDistance
2015-12-19 17:39:42 +00:00
UbitUmarov
6821ace3c6
add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough.
2015-10-26 21:56:02 +00:00
UbitUmarov
3a498b0637
change NPC restriction options default from restricted to all allowed, as master
2015-10-08 02:39:14 +01:00
UbitUmarov
feb78b2910
add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
2015-09-30 02:45:11 +01:00
UbitUmarov
18536b4be6
add missing SendAgentGroupDataUpdate to llClientView
2015-09-27 06:38:19 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
Melanie Thielker
1fb2f0296f
Track selected objects per client
2015-08-15 02:46:41 +02:00
Michael Cerquoni
dfb73c1464
fix a minor whitespace issue
2015-05-04 15:56:12 -04:00
H-H-H
49991d055a
Adding the command <dobackup>to opensim console which requires a region name as an argument and will do an oar of that region if the autobackup module is enabled
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2015-05-04 15:53:31 -04:00
tglion
b4347cf214
Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatars
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2015-04-18 08:08:33 -05:00
Robert Adams
07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
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Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
Justin Clark-Casey (justincc)
bee3f203cd
Allow scripts in attachments on an owned NPC to call NPC functions on that NPC
2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
7d30bb13be
Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
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Caused some regression tests to fail.
2014-11-25 23:18:38 +00:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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root as was done before )
2014-11-06 22:25:16 +00:00
Justin Clark-Casey (justincc)
2d3072f053
When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.
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Resolves http://opensimulator.org/mantis/view.php?id=7311
2014-09-12 23:37:44 +01:00
UbitUmarov
7351d92a76
add method to get a category throttle rate
2014-08-29 16:19:30 +01:00
Justin Clark-Casey (justincc)
64f640f901
Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
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This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-26 18:13:38 +01:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
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connections console command
2014-08-14 20:41:36 +01:00
Justin Clark-Casey (justincc)
961cb9cc77
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters
2014-08-06 00:35:26 +01:00
UbitUmarov
01981fdf58
dont fire a thread on npc creation keeping the main one just waiting
2014-08-02 18:57:43 +01:00
Justin Clark-Casey (justincc)
fcf5fb5dfd
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
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For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29 18:54:16 +01:00