Justin Clark-Casey (justincc)
72d1d96c5c
Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown.
2014-12-03 20:31:09 +00:00
Justin Clark-Casey (justincc)
432f0e8783
Correct 690fe0c to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name).
2014-11-29 15:04:16 +00:00
Justin Clark-Casey (justincc)
690fe0c5e5
If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null
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Setting m_CurrentCompile = null in the finally block reduces the risk that an exception could permanently stop any future scripts compiling until the simulator is restarted.
If an exception is seen from this then please report and further changes to fix the bug or improve compiling reliability can be made.
2014-11-29 01:42:52 +00:00
Justin Clark-Casey (justincc)
55e064baf7
Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue()
2014-11-29 01:33:14 +00:00
Justin Clark-Casey (justincc)
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
3a296a817b
Fix compile error from previous 1d56029848e96016b5809f596619e32d0ebcc995
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
550cf714bc
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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Adds regression test for this case.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
336790e7b4
Add some more llGiveInventory() regression tests
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Melanie Thielker
3a94e20d70
Merge branch 'ubitworkmaster'
2014-11-21 04:10:38 +01:00
Melanie Thielker
80118ac057
Remove braindead "fix" that messed up intersim scripted giving.
2014-11-21 04:00:52 +01:00
Cinder
cfaf904a3b
LSL key should be implicitly cast to a boolean value
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Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com >
2014-11-20 11:32:46 -06:00
UbitUmarov
7bcb68d7c4
some steps to rez center or root of prim inventory object at requested
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position ( does nothing diferent still )
2014-11-19 16:59:11 +00:00
UbitUmarov
07074d068b
dont do recoil on llRezObject called from attachments, as seem to happen
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at sl
2014-11-18 10:37:46 +00:00
UbitUmarov
140c0b3bb8
n llPushObject if pushed object is a avatar use its rotation, not pusher
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rotation
2014-11-14 06:28:48 +00:00
Justin Clark-Casey
5aa8ba1b45
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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Adds regression test for this case.
2014-11-11 17:59:56 +00:00
UbitUmarov
382df37f80
remove some Xengine errors on scripted object delete
2014-10-22 10:21:54 +01:00
Justin Clark-Casey (justincc)
c8664e8907
Add some more llGiveInventory() regression tests
2014-10-16 19:54:40 +01:00
Justin Clark-Casey (justincc)
00b23e51ae
Change name of just added OSSL osForceSit() to osForceOtherSit()
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This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
2014-10-11 00:14:35 +01:00
Justin Clark-Casey (justincc)
5acbbcb33f
minor: spacing cleanup from previous commit 79a4d1ea
2014-10-11 00:10:49 +01:00
Vegaslon
79a4d1ea8d
Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)
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Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.
Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling.
2014-10-11 00:04:25 +01:00
Justin Clark-Casey (justincc)
29a05cdeb5
Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe
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It fits much better in this category.
2014-10-08 23:35:25 +01:00
Justin Clark-Casey (justincc)
cbd428cff3
Add LSL transaction_result event.
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This is cinderblocks' transaction_result.diff from http://opensimulator.org/mantis/view.php?id=7329 but I have used lsl.parser.cs and lsl.lexer.cs files generated directly from opensim-libs rather than those supplied in the patch.
I also added scriptEvents.transaction_reuslt.
The required parser/lexer generation file changes were made in commit d564f28 in the opensim-libs repo.
Thanks!
2014-10-04 00:16:47 +01:00
UbitUmarov
6d2cdd31fe
populate collision lists with LinkNumber, and detected structure in
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Xengine
2014-09-23 23:59:05 +01:00
UbitUmarov
f95bb53371
remove LockItemsForRead(false) without previus call with true
2014-09-21 23:02:02 +01:00
Edward
427240f935
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.
2014-09-17 23:37:18 +01:00
UbitUmarov
f66b58cf00
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
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SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
UbitUmarov
724d174a77
it its a default ( internal ) animation return its name in lower case
2014-09-09 23:36:10 +01:00
UbitUmarov
13cb6ef6ef
remove the check animState == anim for same reasons
2014-09-09 23:30:31 +01:00
UbitUmarov
4842806ea8
look for animation on part inventory before default animations, so
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user can use same name. Search directly on default animations using
uppercase.
2014-09-09 23:22:36 +01:00
Melanie Thielker
87a4abac50
Plumb the rest of the serverside AO
2014-09-09 20:50:41 +02:00
Melanie Thielker
2d2823f1de
Add some case magic and send an anim pack when an override is set
2014-09-09 20:16:02 +02:00
UbitUmarov
46abe0c86d
Merge branch 'master' into ubitworkmaster
2014-09-09 13:54:00 +01:00
Melanie Thielker
347c5b3070
Add perms check
2014-09-09 05:20:53 +02:00
Melanie Thielker
5376d0a97b
Also check standard anim names
2014-09-09 03:31:04 +02:00
UbitUmarov
d00aa403e0
Merge branch 'master' into ubitworkmaster
2014-09-09 02:05:44 +01:00
Melanie Thielker
e775e1a317
make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments
2014-09-09 03:03:27 +02:00
Melanie Thielker
f2390f7c72
Plumb llSetAnimationOverride
2014-09-09 03:01:05 +02:00
UbitUmarov
8e15d4ad57
limit number of prims on physical objects. Not all cases covered still
2014-09-08 23:58:49 +01:00
Justin Clark-Casey (justincc)
d582db6132
Fix recent regression from 473c5594 where camera started to judder on moving vehicles.
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Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
2014-09-02 23:39:52 +01:00
Justin Clark-Casey (justincc)
bb7c88805a
As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY return the avatar's velocity and not always Vector3.Zero.
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This completes http://opensimulator.org/mantis/view.php?id=7177
2014-08-30 00:58:47 +01:00
Justin Clark-Casey (justincc)
4d8bc007e2
minor: fix wrong indentation in previous commit 0cc3cd
2014-08-30 00:54:36 +01:00
Justin Clark-Casey (justincc)
0cc3cdfb4e
As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT return the avatar's rotation.
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This is already the behaviour of OBJECT_POS.
Partially satisfies http://opensimulator.org/mantis/view.php?id=7177
2014-08-30 00:48:59 +01:00
Justin Clark-Casey (justincc)
099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
2014-08-29 23:40:21 +01:00
Kevin Cozens
321816b32c
Prevent exception if inventory item in llGiveInventory() call doesn't exist.
2014-08-18 16:00:49 -04:00
Kevin Cozens
626536b8cc
Added RestrictEmail to make llEmail only send to avatars email address if true.
2014-08-14 02:40:06 -04:00
Melanie Thielker
22d472e34a
Merge branch 'ubitworkmaster'
2014-08-11 18:45:39 +02:00
UbitUmarov
67a91ee314
make sensors detect sitting avatars also by the distance to the root prim
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of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10 22:13:39 +01:00
Melanie Thielker
4707c48828
LSL llListFindList fix: check types as well as content. Items must be same type
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to be found.
2014-08-10 22:00:01 +02:00