UbitUmarov
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79e166e9aa
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revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle
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2017-06-19 05:22:38 +01:00 |
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UbitUmarov
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4df19ece53
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framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
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2017-06-16 18:16:26 +01:00 |
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UbitUmarov
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822574df9f
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change the clock source for EnvironmentTickCount so it does get a bit more resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
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2017-06-15 20:28:20 +01:00 |
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UbitUmarov
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d9a300fa8e
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some cleanup.. remove some stats that only some do look at once on a lifetime
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2017-06-14 20:19:13 +01:00 |
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UbitUmarov
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5e67bd5778
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main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use
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2017-06-14 00:51:22 +01:00 |
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UbitUmarov
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482ff06e13
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make JobEngine be a workitem of mail pool (smartThread), with the option to release thread after a idle time, so is free to do other service elsewhere
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2017-06-13 18:50:34 +01:00 |
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UbitUmarov
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5ce15566ac
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add option for Fireandforget not timeout (our access to main smartThreadPool)
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2017-06-13 18:39:42 +01:00 |
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UbitUmarov
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70be8ba6de
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make some web request errors visible, so cause of later asset not found is clear
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2017-06-12 13:29:14 +01:00 |
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UbitUmarov
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e8165a7b51
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only silent remove threads from watch list if they stopped ( ie still consider aborted etc )
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2017-06-09 20:14:56 +01:00 |
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UbitUmarov
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ef2fd8fcea
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keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
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2017-06-08 20:47:51 +01:00 |
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UbitUmarov
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67e540e05c
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cross mouse buttons state
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2017-06-03 04:28:43 +01:00 |
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UbitUmarov
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b1c585718c
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remove debug messages
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2017-05-31 04:30:00 +01:00 |
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UbitUmarov
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90da5280af
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put back soft http close
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2017-05-30 09:01:39 +01:00 |
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UbitUmarov
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e5bebe3a32
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webrequests serialiazation per endpoint its now ServicePointManager job
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2017-05-30 08:20:58 +01:00 |
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UbitUmarov
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91caf98308
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change servicePoint dns expire also to 5min, let the endpoints expire slide. This should reduce impact of absurd dns fails observed on my test ubuntu VM
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2017-05-29 07:48:09 +01:00 |
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UbitUmarov
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a317bba8cf
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cache endpoints (and other paths) dns requests for 5min, this delay should be acceptable in all cases ?
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2017-05-29 07:11:13 +01:00 |
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UbitUmarov
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8f86de265c
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some cleanup and assume Linux/mono DNS is just broken...
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2017-05-29 05:22:21 +01:00 |
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UbitUmarov
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7be6e16555
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no.. still a fail
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2017-05-29 03:41:09 +01:00 |
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UbitUmarov
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27afe136d4
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mono is a total crap
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2017-05-29 03:13:56 +01:00 |
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UbitUmarov
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2c19d08448
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cleanup util.cs get dns
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2017-05-29 02:07:53 +01:00 |
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UbitUmarov
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99111e5052
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enclose GetRequestStream on try/catch
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2017-05-28 23:51:13 +01:00 |
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UbitUmarov
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d1306c8976
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a null ref check left behind on previus commits
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2017-05-28 02:11:40 +01:00 |
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UbitUmarov
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e7c2674dec
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cleanup (grid)region info endpoint; add log to try to find some xml decode issues
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2017-05-26 21:26:51 +01:00 |
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UbitUmarov
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8d8236cfb2
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missing file change.. actually use watchdog threads on assetsconnector and
avoid null refs on JobEngine
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2017-05-26 00:34:46 +01:00 |
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UbitUmarov
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d90b68c2a6
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change wrong watchdog stopped thread check code, and don't log it
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2017-05-26 00:05:35 +01:00 |
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UbitUmarov
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772c5b7db0
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move assetsconnector threads to whatchdog; Abort all alive threads known to watchdog before exit
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2017-05-25 06:05:02 +01:00 |
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UbitUmarov
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e5377eb839
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use threads from main pool on assetsconnector
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2017-05-25 04:51:45 +01:00 |
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UbitUmarov
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b6c23fe911
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make a few more threads background ones
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2017-05-25 02:01:36 +01:00 |
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UbitUmarov
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dca3a45803
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add a bit more pre exit cleanup
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2017-05-24 22:17:04 +01:00 |
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UbitUmarov
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f3eb73926e
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stop a few more threads on exit
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2017-05-23 04:05:31 +01:00 |
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UbitUmarov
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928733efc9
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please DIE! PLEASE??
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2017-05-23 03:26:32 +01:00 |
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UbitUmarov
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73222e4dd4
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fix IClientIPEndpoint broken by justin long ago.. but stop using it
except on SceneBanner, later it my be also removed from there and
everywhere
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2017-05-22 19:16:42 +01:00 |
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UbitUmarov
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fcb435deb4
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make sure we drop requests if DoHTTPGruntWork fails
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2017-05-22 05:53:59 +01:00 |
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UbitUmarov
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a2c2456076
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remove LongPoll type and queues. Events should now have reduced latency also. About previus commit, it maybe a modified ingen-e3s-v1.33 script that is broken, and not the original version, can't tell
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2017-05-21 02:11:53 +01:00 |
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UbitUmarov
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c74e0e2d9b
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remove a Paralell.For (actually not used). That kind of fine gained multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere.
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2017-05-15 18:10:08 +01:00 |
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UbitUmarov
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156707edfb
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clear land object on delete
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2017-05-14 06:27:29 +01:00 |
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UbitUmarov
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cb21caae77
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fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox.
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2017-05-14 01:44:04 +01:00 |
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UbitUmarov
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25ca8695f3
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find parcels by GlobalID.. well most time
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2017-05-13 20:21:56 +01:00 |
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UbitUmarov
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16f02cb6fd
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we can't allow abort to change only one dic
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2017-05-13 16:34:29 +01:00 |
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UbitUmarov
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9ea49d107d
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fix wrong locking on unused path it case it does get uses. Thanks LaNani Sundara
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2017-05-13 15:58:35 +01:00 |
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UbitUmarov
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604b966d84
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some conditional dispose on http requests inputstream
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2017-05-08 00:40:15 +01:00 |
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UbitUmarov
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d0912b6151
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let StreamReader be in using statements
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2017-05-07 00:47:45 +01:00 |
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UbitUmarov
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a96c0f760a
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having the file open then let PermissionsToString know about Export
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2017-04-30 14:42:39 +01:00 |
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UbitUmarov
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0d59a29dc7
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save some nanoseconds if unfolding will not change anything ( export default mks it rare, but looks nice)
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2017-04-30 14:39:20 +01:00 |
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UbitUmarov
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b67904a651
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remove a redundant operation
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2017-04-30 14:31:46 +01:00 |
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UbitUmarov
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522695c821
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update folded permitions if taking from world, or after unfold
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2017-04-29 22:09:45 +01:00 |
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UbitUmarov
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04117d9f75
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recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use easys code readability
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2017-04-29 19:07:04 +01:00 |
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UbitUmarov
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ba4e13ef55
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a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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2017-04-28 20:03:44 +01:00 |
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UbitUmarov
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1b8c71c965
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give more information on Fatal Error during region startup
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2017-04-26 16:15:33 +01:00 |
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UbitUmarov
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7c5376f224
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move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs
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2017-04-25 14:21:01 +01:00 |
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