UbitUmarov
79e166e9aa
revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle
2017-06-19 05:22:38 +01:00
UbitUmarov
d9a300fa8e
some cleanup.. remove some stats that only some do look at once on a lifetime
2017-06-14 20:19:13 +01:00
UbitUmarov
ed8526bcfb
coment out tests that now depend on active thread pool
2017-06-13 20:34:21 +01:00
UbitUmarov
ad43cc6784
change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
2017-06-13 19:04:18 +01:00
UbitUmarov
f33a871d61
hope gc does remove a little dic and contents
2017-06-13 14:15:28 +01:00
UbitUmarov
fd8836e493
dont let time go back
2017-06-13 14:09:34 +01:00
UbitUmarov
3ba63dde6e
udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
2017-06-13 12:17:39 +01:00
UbitUmarov
e650a4ff16
remove excessive notion of paralelism
2017-06-13 08:56:21 +01:00
UbitUmarov
be975d1e89
add a adicional in transit flag to signal HG tps, and use it to ignore usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
2017-06-09 23:27:33 +01:00
UbitUmarov
c68e7b6621
change child agents close control; disablesimulator is not a caps event message
2017-05-31 23:31:02 +01:00
UbitUmarov
720a69a49b
remove the option to store baked textures on assets service, thats suicide use xbakes
2017-05-31 04:47:59 +01:00
UbitUmarov
27afe136d4
mono is a total crap
2017-05-29 03:13:56 +01:00
UbitUmarov
2c19d08448
cleanup util.cs get dns
2017-05-29 02:07:53 +01:00
UbitUmarov
6d23e0bc31
add temporary debug msgs
2017-05-29 01:27:02 +01:00
UbitUmarov
7a82c7c5b2
make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout)
2017-05-26 00:47:08 +01:00
UbitUmarov
65e9421058
minor changes
2017-05-25 04:24:23 +01:00
UbitUmarov
b6c23fe911
make a few more threads background ones
2017-05-25 02:01:36 +01:00
UbitUmarov
4286ae43f2
make some threads background ones
2017-05-25 01:51:53 +01:00
UbitUmarov
9a1d94f455
remove use of libomv BlockingQueue
2017-05-25 01:28:02 +01:00
UbitUmarov
73222e4dd4
fix IClientIPEndpoint broken by justin long ago.. but stop using it
...
except on SceneBanner, later it my be also removed from there and
everywhere
2017-05-22 19:16:42 +01:00
UbitUmarov
9ab8ce1404
fix remote requests for dwell, so dwell module still called
2017-05-14 04:17:48 +01:00
UbitUmarov
cb21caae77
fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox.
2017-05-14 01:44:04 +01:00
UbitUmarov
19d141c9a5
avoid a null ref
2017-05-11 23:46:06 +01:00
UbitUmarov
d0912b6151
let StreamReader be in using statements
2017-05-07 00:47:45 +01:00
UbitUmarov
3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
2017-05-04 12:08:10 +01:00
UbitUmarov
7c5376f224
move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs
2017-04-25 14:21:01 +01:00
UbitUmarov
29ab39f14f
cosmetics on mesh upload encoding of number of faces on pbs shape. Use opensim shape enums in place of libovm for coerence, add a few coments.
2017-04-25 13:05:20 +01:00
UbitUmarov
2f6c78b888
finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
2017-04-25 04:58:24 +01:00
UbitUmarov
0f7ffc56ce
several changes for osTeleportObject
2017-04-15 10:46:18 +01:00
UbitUmarov
63383bf3c5
add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug
2017-04-14 21:55:37 +01:00
UbitUmarov
6826ca9b57
fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
2017-01-19 18:25:25 +00:00
UbitUmarov
6d784f6306
Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
2017-01-17 23:22:02 +00:00
UbitUmarov
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-17 13:24:09 +00:00
UbitUmarov
e0ab0b3b6b
change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-11 01:02:57 +00:00
Melanie Thielker
e58903be6f
Correct casing on isGod and isViewerUIGod
2017-01-07 20:38:30 +00:00
UbitUmarov
effa32cfa4
replace godlevel compares by the new faster bool isViewerUIGod
2017-01-07 18:41:46 +00:00
Melanie Thielker
e81b3d8f0c
Remove a red ink error on shutdown. Harmless message since shutting down anyway
2017-01-07 00:29:20 +00:00
Melanie Thielker
ad8915f154
Restructure god level and permissions
...
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
cbc3501246
a few changes to Gods ( ie administrators) control
2017-01-05 18:02:59 +00:00
UbitUmarov
3a310d77c8
forgot one gc.collect wait for finalizers
2016-12-29 03:12:50 +00:00
Melanie Thielker
90be8d78c3
Remove obsolete config option "EventQueue". It's been always on for ages!
2016-12-20 17:10:33 +00:00
UbitUmarov
48efbeb8d3
set pbs shape acording to mesh number of (material) faces
2016-12-15 15:14:12 +00:00
Melanie Thielker
69776aa70c
Remove the AllowAlternatePorts option. It wasn't implemented anyway.
...
Instead, handle the port being 0 as "any port" and assign a random
port for regions in that case.
2016-12-13 19:47:26 +00:00
Melanie Thielker
ee58beddec
Make sure sims on Linux can be restarted without waiting on a 2 mintue socket timeout
2016-12-13 14:43:10 +00:00
Melanie Thielker
1388ac2ef7
Rename charterMember to membershipType to show what it actually is.
...
This field started out as a simple flag in the protocol to indicate a
user being a SL charter member. It has since then taken on additional
functionality that means that the name is no longer appropriate.
2016-12-12 11:09:38 +00:00
UbitUmarov
4639409dbe
change caps Sethome fail error report
2016-12-07 21:30:36 +00:00
Mandarinka Tasty
7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
...
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com >
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-12-04 17:18:56 +00:00
UbitUmarov
fcd1e36ed6
a few changes to new GetDisplaynames and friends
2016-12-04 17:01:49 +00:00
UbitUmarov
e1cf34d6fb
replace GetDisplaynames by a handler really usable as a client cap. Most capabilities.handlers are so it all things not propor PER CLIENT CAP handlers
2016-12-04 15:50:48 +00:00