Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield
748f72326d
last round of warning squashing. calling it a day now.
2008-06-27 23:03:39 +00:00
Justin Clarke Casey
e31de6707f
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
2008-06-16 17:13:28 +00:00
Justin Clarke Casey
fb91a1aa49
* Put in stubs for "load-oar" command, including ultra-primitive temporary tar loading code
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* Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28 17:49:34 +00:00
Justin Clarke Casey
0719c87b83
* Break out baby archiving code into separate class ready for async asset requesting
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* No user functionality yet
2008-05-26 02:12:32 +00:00
Justin Clarke Casey
5c8a93c426
* Extract and boil down necessary texture UUIDs for an archive of the scene prims
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* no user functionality yet
2008-05-26 01:50:40 +00:00
Jeff Ames
5d77625e9a
Update svn properties. Formatting cleanup.
2008-05-25 23:27:38 +00:00
Justin Clarke Casey
f3067ce6f9
* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24 22:45:13 +00:00
Justin Clarke Casey
dd4100db4c
* Get the xml2 entities serialization representation in the archiver module
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* Not yet reusing serialization module - this will happen in the future
* No user functionality yet
2008-05-24 19:21:57 +00:00
Justin Clarke Casey
0c94da8305
* Plug in stubbed out archiver module
2008-05-22 22:21:58 +00:00