Commit Graph

168 Commits

Author SHA1 Message Date
Melanie Thielker
263633e274 Patch #9151
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-18 02:40:47 +00:00
Sean Dague
867d72c956 change SitTarget calls from functions to properties 2008-07-07 20:12:14 +00:00
MW
f3f31744ab patch and files from mantis #1630, Thanks Melanie 2008-06-29 11:48:58 +00:00
Teravus Ovares
a5860ad438 * Adds Region ban capability to Regions. You access this by going to World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
2008-06-21 03:29:08 +00:00
Justin Clarke Casey
7cdedcaf0e * minor: Remove and tidy duplicate 'storing object to scene' messages in log 2008-06-12 18:18:59 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Adam Frisby
76d8eaa406 * Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't. 2008-05-01 18:50:44 +00:00
Adam Frisby
01f31fd933 * Breaking all the code, breaking all the code..!
* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01 16:23:53 +00:00
Adam Frisby
5231903778 * In ur code. Making it static.
* Converted a bunch of functions to static functions.
2008-05-01 16:03:53 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Sean Dague
5e32d86b87 move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Sean Dague
86cf07f1c4 changing more references to OpenSim.Data 2008-04-02 15:38:44 +00:00
mingchen
71ca162821 *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames
cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Jeff Ames
e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Jeff Ames
99844ee4c0 Added copyright statements. 2008-02-05 03:20:51 +00:00
Justin Clarke Casey
46fe6e2f97 * Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Justin Clarke Casey
504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 2008-01-21 15:06:49 +00:00
Justin Clarke Casey
57519b6dba * Store task inventory when an object is taken into agent inventory
* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish
2008-01-16 18:35:34 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Sean Dague
411d06c94e moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
namespace to mirror what is done with MySQL.  This will require a 
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
Sean Dague
ebba112379 make Stopped a property of the SceneObjectPart instead of in the
database code, so this is a shared concept.
2008-01-08 21:56:52 +00:00
Justin Clarke Casey
3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore.  A bit more initial work to do.
2008-01-07 02:12:06 +00:00
Justin Clarke Casey
679923ec87 Factor out TaskInventoryItem 2008-01-06 01:56:29 +00:00
Justin Clarke Casey
7cedb09869 Prim inventory phase 4. Properly recover the prim folder ID from storage. Scripts now show up in prim inventories after region restart.
Probably doesn't yet work for any items other than scripts.
Still some work to do.  No user functionality exposed.  Not yet user tieable into normal code.
2008-01-06 01:16:06 +00:00
Justin Clarke Casey
70361bceb8 Persistent prim inventory phase 3. Now retrieving prim item data from persistent store, but this doesn't yet show up for the client. Still no user functionality and not
enabled 
in normal code.
2008-01-05 22:48:36 +00:00
Justin Clarke Casey
a55c987b78 Dah, don't try and commit the primitems table if we're not running with prim inventories 2008-01-05 21:17:51 +00:00
Justin Clarke Casey
52666e64c8 Prim inventory storage phase 2. Add a prim inventory script item to sqlite experimentally. This is not yet enabled in the codebase. No user functionality yet - next
phase is to write the code to restore the script in prim inventory on region load
2008-01-05 19:46:00 +00:00
lbsa71
8cd72beb86 * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28 08:34:38 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Teravus Ovares
d82ed9a8c5 * Fixed MonoSQLite Update Table routine
* Charles, this will fix the red issue.
* Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27 18:49:16 +00:00
lbsa71
87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Teravus Ovares
cbf5ff4a93 * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE
* The first time you run OpenSim after updating past this revision, you'll see a lot of Errors.   Be calm, shutdown the simulator, and start it again and your prims table will be updated.
* MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27 05:37:48 +00:00
Justin Clarke Casey
54d9fbc0fe Prim inventory persistence phase 1: Creation of preliminary table in sqlite.
No user functionality yet.  This code is not turned on, so there is no possibility 
of disruption to existing databases.
2007-12-27 00:53:13 +00:00
Teravus Ovares
9961a5565f *on more implicit use of .ToString() on deleting shapes in MonoSqliteDataStore 2007-12-21 00:04:38 +00:00
Justin Clarke Casey
f1ebe79824 Fix up other sqlite db interactions to use non-hyphenated uuid
Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :)
This patch will not fix grid problems.
May be bugs present due to conversions I didn't spot.
I personally probably don't have any more time for this today.  I'm also not entirely convinced this is the right way forward
so this might be a handy pause for thought.  I'll also be delighted if I wake up tommorrow and everything is fine again.
2007-12-20 19:13:34 +00:00
mingchen
43b82099ca *Fixed MySQLDataStore bug causing errors on startup 2007-12-18 22:20:42 +00:00
Sean Dague
698a63ed1a Fix typo. AutionID -> AuctionID 2007-12-18 19:13:28 +00:00
mingchen
30b7c047fa *Removed Unneeded Debug I added in my last revison
*Fixed typo causing access lists not to be stored correctly in sqlite
2007-12-18 18:32:20 +00:00
mingchen
128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 2007-12-18 17:42:02 +00:00
mingchen
d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 2007-12-17 03:49:13 +00:00
Teravus Ovares
71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Adam Frisby
91c1e8a734 * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
Sean Dague
70d547c1a5 Remove unused function, one less warning 2007-11-27 15:39:35 +00:00
Sean Dague
98f82105a0 put in changes to only keep the last terrain revision. The current
unbounded model causes performance and filesystem filling grief.
Before enabling this again, we need a reasonable bounding model.
2007-11-19 22:59:28 +00:00
Sean Dague
2fdca28dd4 hopefully resolve mantis issue #10 by locking correcty around terrain methods 2007-11-19 15:07:04 +00:00
MW
483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 2007-11-16 13:39:11 +00:00