John Hurliman
429a84f390
Beginning work on the new LLUDP implementation
2009-10-05 17:38:14 -07:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
diva
5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Sean Dague
ce0a84cbc0
instrument most of the tests with a new InMethod function that may help us figure
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out where that pesky deadlock is during test runs.
2009-05-07 19:07:08 +00:00
lbsa71
801da4346a
* optimized usings.
2009-02-12 09:53:12 +00:00
Justin Clarke Casey
eca6442bae
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
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sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16 21:56:13 +00:00
Justin Clarke Casey
efcf6ff095
* Extend current stub packet handler test into a really basic one that checks that a sent in packet ends up on the client queue ready for processing
2009-01-12 20:42:44 +00:00
Justin Clarke Casey
d4d2c19594
* Extend PacketHandlerTest to fire in a packet.
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* Can't test result yet since the Client thread handles it with unpredictable timing
2009-01-12 18:45:03 +00:00
Justin Clarke Casey
7cd8748096
* minor: Put in stub LLPacketHandler testing code
2009-01-09 21:05:53 +00:00