Tom Grimshaw
e3dac1292e
Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
2010-05-29 02:10:34 -07:00
Melanie
297bcb5c3d
Merge branch 'master' into careminster-presence-refactor
2010-05-21 21:16:04 +01:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Tom Grimshaw
fd37a21b59
Kill some locks that have crept into SOG
2010-05-12 08:34:47 -07:00
Tom Grimshaw
3cda854ef3
Fix overlooked readLock which was left open
2010-05-10 08:47:41 -07:00
Melanie Thielker
8766401777
Adapt CM to the new CHANGED_OWNER handling
2010-05-03 04:28:30 +02:00
Melanie Thielker
81ff5eaba0
Make scripted attachment states work. Finally. Also replace two monitor locks
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with RWLocks, hunting the 10^3 bug. Not successful, but needed to be done anyway
2010-04-25 22:03:35 +02:00
Melanie Thielker
31e0704c8d
Remove debug output, the culprit has been identified
2010-04-23 17:48:50 +02:00
Melanie Thielker
780630d7c0
Fix a nullref in attachment handling. Add some debug to find the attachment
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state issue
2010-04-23 14:41:20 +02:00
Melanie
9920e219dd
Merge branch 'careminster' into careminster-presence-refactor
2010-04-13 04:36:08 +01:00
Thomas Grimshaw
2f454843d8
Fix up my own shoddy code! Fixes prim rez break. Whups!
2010-04-05 23:17:06 +02:00
Thomas Grimshaw
07b4889eab
Merge branch 'master' of ssh://TOR/var/git/careminster
2010-04-05 22:11:11 +02:00
Thomas Grimshaw
7a3bb266eb
This commit adds some randomness to object persistence. It's a Work In Progress, I am working on improving this to a tiered approach.
2010-04-05 22:11:05 +02:00
Melanie
2fbbc13c71
Fix some overlooked merge conflicts that got committed
2010-04-05 19:42:15 +01:00
Melanie
ba31b31ed0
Merge branch 'careminster' into careminster-presence-refactor
2010-04-05 18:22:15 +01:00
Melanie
04a68db195
Merge branch '0.6.9-post-fixes' into careminster
2010-04-05 18:10:36 +01:00
Melanie
7d917e7c5c
Rename Meta7Windlight to LightShare
2010-03-30 23:29:03 +01:00
Melanie
4c2a51b1b5
Merge branch 'master' into careminster-presence-refactor
2010-03-18 20:09:04 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Melanie
d3f33acc1a
Merge branch 'master' into careminster-presence-refactor
2010-03-15 17:23:35 +00:00
Melanie
898fa637c3
Merge branch 'careminster' into careminster-presence-refactor
2010-03-15 17:12:08 +00:00
Kitto Flora
8198062610
RotLookAt repaired; debug msg cleanup.
2010-03-14 16:22:13 -04:00
Jeff Ames
f58a0394ed
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
Justin Clark-Casey (justincc)
5caae0293a
Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
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The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
Backport from head.
2010-03-09 18:53:04 +00:00
Melanie
1f7a0cf892
Merge branch '0.6.9-post-fixes' into careminster
2010-03-06 12:24:09 +00:00
Melanie
107a0a4905
Merge branch 'master' into careminster-presence-refactor
2010-03-04 11:02:01 +00:00
Justin Clark-Casey (justincc)
716e6f20e1
compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
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correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc)
8305e6af07
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
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no functional changes
2010-03-03 23:29:09 +00:00
Justin Clark-Casey (justincc)
edb176447b
Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
...
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
Melanie
028a87fe37
Merge branch 'master' into careminster-presence-refactor
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This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Jeff Ames
2dea162073
Formatting cleanup.
2010-02-22 12:25:59 +09:00
Justin Clark-Casey (justincc)
4c90ee2943
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-02-16 19:08:06 +00:00
Justin Clark-Casey (justincc)
052f2b3e27
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void
2010-02-16 14:36:08 +00:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com >
2010-02-14 22:18:46 +00:00
Melanie
c8f3bb56ff
Merge branch 'master' into careminster
2010-02-08 22:11:38 +00:00
Justin Clark-Casey (justincc)
9f4883d146
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08 19:10:54 +00:00
Melanie
0f1a3f8ed2
Merge branch 'master' into careminster
2010-02-03 00:16:02 +00:00
Justin Clark-Casey (justincc)
96d5c8196a
minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues
2010-02-02 15:45:41 +00:00
Melanie
649d45a2d4
Merge branch 'master' into careminster
2010-01-11 02:04:58 +00:00
Melanie
2320b17ca9
Whitespace cleanup
2010-01-11 02:04:05 +00:00
Melanie
0ae861d7d7
Merge branch 'master' into careminster
2010-01-11 02:01:23 +00:00
Revolution
a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
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Signed-off-by: Melanie <melanie@t-data.com >
2010-01-11 02:00:40 +00:00
Melanie
aa51b83fdc
Merge branch 'master' into careminster
2009-12-31 23:31:45 +00:00
Revolution
3ec502f551
Readds llCollisionFilter and adds llPassCollision.
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Applied with whitespace cleanup
Signed-off-by: Melanie <melanie@t-data.com >
2009-12-31 23:29:32 +00:00
Melanie
fa0621b486
Merge branch 'master' into careminster
2009-12-22 00:41:56 +00:00
Melanie
e530180c1e
Glue code for a couple of new LSL function implementations
2009-12-22 00:26:12 +00:00
CasperW
172e2f4e76
Fix to existing ReaderWriterLockSlim implementations
2009-12-06 17:23:07 +01:00
Melanie
5259a32319
Remove extra forced updates. They're not needed for each prim. Really.
2009-12-06 02:53:50 +00:00
Melanie
e3a22ff37d
Eliminate multiple updates on link/unlink
2009-12-06 02:53:34 +00:00
Melanie
f2891e7738
Remove extra forced updates. They're not needed for each prim. Really.
2009-12-06 00:50:28 +00:00