Commit Graph

117 Commits

Author SHA1 Message Date
Adam Frisby
bc380ccba6 Unhippos! 2007-06-05 21:47:46 +00:00
Adam Frisby
ce85ec7167 Hippos! 2007-06-05 21:35:00 +00:00
Adam Frisby
dc7c0c54f4 * Added proper copyright notices to everything (1/3) 2007-06-05 20:24:18 +00:00
Adam Frisby
702f27ace0 * "We are" message is now a status text message. 2007-06-05 13:03:59 +00:00
Adam Frisby
f1e231e4ba * More assorted console cleaning 2007-06-05 13:00:57 +00:00
Adam Frisby
1e716260c8 * Removed MainConsole.Instance.WriteLine completely
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-05 12:55:12 +00:00
Adam Frisby
891b92a780 * Removing dead comments 2007-06-05 12:22:42 +00:00
Adam Frisby
7347f146c6 * Small bugfix: Avatar rezzing from grid mode should no longer place you underground if you have terrain of reasonable height. 2007-06-05 11:59:38 +00:00
mingchen
3c261876a1 *Cleaned up Configuration Setup questions
*Added Configuration option for Master User Avatar name and (in sandbox mode) password
*Added support for Master User in sandbox mode. Support lacks for grid mode still.
**Grid support is possible when remotely fetching avatar data by name and UUID is available
*Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
2007-06-05 00:26:37 +00:00
mingchen
4fcb4fdec3 Fixed loading of Animations from XML file
*Still crashes the client. HelP!
2007-06-04 19:27:31 +00:00
mingchen
1742159352 Parcel Manager Changes:
*Added Parcel Backup Support for DB4. Other storages currently do not save 
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
2007-06-04 14:09:19 +00:00
Adam Frisby
28852d30ca Small bugfix. 2007-06-04 12:42:15 +00:00
Adam Frisby
4134462d9f Prebuild and stuff 2007-06-04 12:25:05 +00:00
Adam Frisby
7554af993f * Loading animations from XML file now 2007-06-04 12:05:18 +00:00
Adam Frisby
a415615270 Added support for bitmap and image loading to libterrain, use "terrain load img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF. 2007-06-04 11:16:41 +00:00
Adam Frisby
2a02732678 * Removed more references 2007-06-03 22:29:57 +00:00
Adam Frisby
ed74b539fb * Removed hard coded avatar animations. Will likely need to clean elsewhere to fully remove. 2007-06-03 22:28:15 +00:00
mingchen
6ceae8990c (Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was needed 2007-06-03 16:14:32 +00:00
mingchen
f22e27498e Added Basic Parcel Support
*Created Parcel class to handle each parcel 
*Created ParcelManager class to handle the Parcel Object 
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
2007-06-03 16:02:08 +00:00
Adam Frisby
79de35aea2 * Fixing world map generation issues (thankyou LL for using different coordinates than the rest of the graphics community! =p) 2007-06-02 03:00:37 +00:00
Adam Frisby
6072fd8667 * Some commenting on asset server (needs completing)
* Removed strip2.png - added defaultstripe.png
* World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
2007-06-02 01:34:00 +00:00
Adam Frisby
6c003ee83f * Raised "MTU" factor in world map handling
* Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
2007-05-30 05:20:35 +00:00
Adam Frisby
488a325ab6 * Switched from ASCII encoding to llRetardedEncoding. 2007-05-30 04:36:21 +00:00
Adam Frisby
84dc744faa * World map! Yay!
* Using ASCII encoding for text not UTF8 encoding (causes the client to burp)
* Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
2007-05-30 04:32:30 +00:00
Adam Frisby
88003c41a9 * Bugfixes. Still not appearing correctly however. 2007-05-30 04:16:46 +00:00
Adam Frisby
6f9aba58ee * May have fixed issues with the world map. 2007-05-30 03:58:27 +00:00
gareth
d35db9eb5d Rebuilt the build files
Added some more prompts and stuff to ServiceManager
2007-05-30 00:10:48 +00:00
MW
f60e511c73 attempt two 2007-05-29 14:17:37 +00:00
MW
b2e0180422 Hopefully fixed Culture decimal problem 2007-05-29 14:06:38 +00:00
Adam Frisby
c2c2f90b26 * Rebuilt Prebuild
* Enabled fastmode by default on world map requests (ordinary mode is just too slow)
* Reset some params involving agent appearance
* Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
2007-05-29 04:11:49 +00:00
gareth
ff5c1bd3bb FIXED THE TRUNK! 2007-05-27 22:46:33 +00:00
Adam Frisby
eb7ca40139 * Fixed dumb mistake with terrain default loading. 2007-05-27 09:57:04 +00:00
Adam Frisby
a33f244b58 * Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others. 2007-05-27 08:13:55 +00:00
Adam Frisby
4383a14887 * Region Terrain textures are now loaded from the RegionInfo class rather than being hard coded in the handshake packets.
* Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values.
* Added notes on how terrain texturing works to their definition in regionInfoBase.
2007-05-27 06:50:23 +00:00
Adam Frisby
7a2abbb848 * Added ability to set default terrain to a file in region config. If unable to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use. 2007-05-27 06:36:33 +00:00
Adam Frisby
0ede8140e7 * Terrain now resends when it's been tainted. This means you should be able to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing. 2007-05-27 06:13:57 +00:00
Adam Frisby
bd7c1f6d07 * Added support for 13 Channel .RAW files. Untested but should work fine (fairly simple). 2007-05-26 09:50:22 +00:00
Adam Frisby
f20c86e76e * Semibug fix: Terrain should not save to database every time a packet is recieved. Terrain is always updated every Backup() call anyway. 2007-05-26 09:07:43 +00:00
Adam Frisby
3760bfda24 * Fixed world map image generator. Has to be run manually right now, but automatic generation is on the cards. 2007-05-26 08:05:10 +00:00
MW
64741b55a6 First part of border crossing fix. 2007-05-25 19:09:19 +00:00
MW
773e1834df All back and no one suspected a thing. 2007-05-24 13:37:52 +00:00
lbsa71
900cebc63f * re-prebuilt
* deleted all those *.user - ignore them next time!
2007-05-24 13:36:15 +00:00
MW
5a6ee35df9 Starts to readd the changes from revisions 768,769 and 770 before Adam notices they got lost in the restructuring. 2007-05-24 13:31:08 +00:00
MW
f1af78d684 Stage 2: GridServices build files should be fixed now, Someone will need to test it under nant, and the releng scripts might need updating as we now have two solutions.
Also the build order for the two solutions should be to compile the OpenSim Solution first and then the GridServices one, as the common projects are referenced by DLL in the Gridservices.
2007-05-24 13:08:36 +00:00
MW
6c48570df5 Stage 1 of repairing the build files, those ofr the OpenSim regionserver should now be okay. Now onto the Grid servers... 2007-05-24 12:54:54 +00:00
MW
f95b6081cb Renamed the new Directories. (removed the "-Source" from the end of them) 2007-05-24 12:35:32 +00:00
MW
3376b82501 Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. 2007-05-24 12:16:50 +00:00
MW
274ce6987e Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) 2007-05-19 18:32:01 +00:00
MW
42c45a8716 Added a CheckSumServer (handles template checksum , so there is no longer the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add
"CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver).
Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
2007-05-19 13:28:31 +00:00
MW
e2499fbbc1 Number of small changes 2007-05-19 11:55:05 +00:00