Melanie
215acbcc96
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
Justin Clark-Casey (justincc)
9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09 01:17:59 +00:00
Melanie
16aa00e944
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-02-01 10:08:45 +00:00
Melanie
241ddd031f
Fix copy/paste errors
2012-02-01 09:45:15 +00:00
Melanie
428407c5e4
Merge branch 'master' into careminster
2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc)
7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
...
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie
26a4e8a161
Merge branch 'master' into careminster
2012-01-27 23:30:26 +00:00
Justin Clark-Casey (justincc)
9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
...
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Melanie
43128c9016
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0
Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
...
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
BlueWall
57ba9ef5ad
Update RegionReadyModule
...
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
Melanie
982f3d58a9
Merge branch 'master' into careminster
2012-01-13 04:04:39 +00:00
Melanie
9dc7fef4f6
Merge branch 'master' into careminster
2012-01-13 02:27:20 +00:00
BlueWall
c5594e839e
Undo some prior work
...
Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall
acbff305f5
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-01-12 21:06:27 -05:00
BlueWall
d40ec1c346
Move some interfaces to a more apropriate place
2012-01-12 20:49:50 -05:00
Melanie
cf166d3f1e
Merge branch 'master' into careminster
2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc)
ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
...
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
0a1d61950b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-12 19:03:26 +00:00
Diva Canto
cadd645076
Renamed one var and deleted commented code. No functional changes.
2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc)
b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
2012-01-12 18:14:19 +00:00
Melanie
7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
Melanie
f1846045a6
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 21:34:43 +01:00
Melanie
fdfc4ab2a8
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
2012-01-06 00:08:18 +00:00
Justin Clark-Casey (justincc)
b86e7715a8
Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure
2012-01-05 22:54:33 +00:00
Justin Clark-Casey (justincc)
5ea9740f1b
Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
...
For debugging purposes.
2012-01-05 22:40:49 +00:00
Justin Clark-Casey (justincc)
c201b54b85
Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request
2012-01-05 19:40:54 +00:00
Melanie
1ebc9d04aa
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-01-05 08:15:33 +00:00
Justin Clark-Casey (justincc)
0634c38505
Separate out rebake request code from cache validation code AvatarFactoryModule.
...
This allows some logic simplification and allows an external caller to manually request rebakes even if textures are uploaded (future command).
2012-01-04 22:22:46 +00:00
BlueWall
6941058824
Profile Updates
...
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
2012-01-03 11:10:23 -05:00
Melanie
a6e305063e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
2012-01-02 21:41:36 +00:00
Diva Canto
571efeddb2
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region Scenes and Modules. Changed existing modules to use it instead of assuming that foreign = null account.
2011-12-29 16:12:06 -08:00
Melanie
efa4284391
Merge branch 'master' into careminster
2011-12-19 21:30:57 +00:00
Justin Clark-Casey (justincc)
0b91ec8dd2
Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
...
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Justin Clark-Casey (justincc)
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
...
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Melanie
96539ffc79
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-12-08 18:29:19 +00:00
Melanie
31736b1aac
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Justin Clark-Casey (justincc)
89632f3ea8
Add test for removing a friendship.
2011-11-14 20:56:56 +00:00
Dan Lake
ed19284d85
Merge branch 'remove-scene-viewer'
2011-11-14 12:37:48 -08:00
Melanie
df35720cf5
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneViewer.cs
2011-11-14 20:34:49 +00:00
Justin Clark-Casey (justincc)
e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
...
Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Melanie
afca742392
Merge branch 'master' into bigmerge
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc)
348d15707d
Add test for adding a friend whilst online
2011-11-14 18:08:02 +00:00
Dan Lake
5fd1749150
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
...
prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
Melanie
d1028b3647
Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge
2011-10-25 03:17:11 +01:00
Melanie
04678836c3
Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
2011-10-25 03:16:47 +01:00
Melanie
635b1bf18e
Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge
2011-10-25 03:16:40 +01:00
Melanie
496c647ab5
Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge
2011-10-25 02:27:26 +01:00
Melanie
e2de57ca29
Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Dan Lake
eac29396d9
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit.
2011-10-19 15:38:25 -07:00