lbsa71
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39b64564dc
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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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2007-07-26 14:55:42 +00:00 |
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MW
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04ece84d6b
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few small changes
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2007-07-18 13:40:07 +00:00 |
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lbsa71
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d95918f228
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* Changed SimpleApp to use EventManager and Scene timer
* Refactored a lot of m_* and public -> wrappers
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2007-07-17 17:47:23 +00:00 |
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Sean Dague
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2a3c79df83
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
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MW
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7f03246653
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Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
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2007-07-10 17:56:31 +00:00 |
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MW
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93f3ef7e0d
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Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
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2007-07-09 15:59:35 +00:00 |
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Adam Frisby
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e8acf1cca9
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* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
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2007-07-09 15:29:39 +00:00 |
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MW
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beb3073bec
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A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
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2007-07-04 19:07:27 +00:00 |
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MW
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bd8018fa1c
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Today's work on Building support/tools. Think I am slowly getting there.
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2007-07-03 20:10:20 +00:00 |
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lbsa71
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9b6b6d05d4
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
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2007-07-03 14:37:29 +00:00 |
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MW
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54ef77f0fd
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Can change the name and description of a prim.
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2007-07-01 18:33:44 +00:00 |
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MW
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9800c05c1b
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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2007-07-01 17:26:33 +00:00 |
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