Commit Graph

532 Commits

Author SHA1 Message Date
UbitUmarov
239dcaffb7 coment out some debug, clean a bit 2015-09-26 14:14:05 +01:00
UbitUmarov
0fb033e567 fix object crossings to other scene on same instance 2015-09-26 01:31:57 +01:00
UbitUmarov
280780d3bc let regionCache really find a varregion by a position 2015-09-12 15:27:36 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
d00f73c3a4 Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
UbitUmarov
cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
11194209df First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
UbitUmarov
ce883e9b43 add more of the v03 checks and homeURL. Sending side only for now 2015-08-26 05:29:08 +01:00
UbitUmarov
73124f22cc change teleport version number to v0.3, without actually adding the checks
for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov
cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 2015-08-24 11:06:12 +01:00
UbitUmarov
24a093035b more fixes on map 2015-08-23 01:42:51 +01:00
UbitUmarov
5da9979024 Warp3D map now seems to work 2015-08-22 16:35:49 +01:00
Melanie Thielker
028506cf3c Partial plumbing for the agent stateful module features negotiation 2015-08-20 00:18:45 +02:00
Diva Canto
959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
2015-08-08 12:12:50 -07:00
Oren Hurvitz
e979a7e7f0 Fixed bad log message
This fixes http://opensimulator.org/mantis/view.php?id=7661
2015-07-31 17:55:09 +03:00
Oren Hurvitz
83da582261 Removed unused code related to DNS lookups 2015-07-23 14:50:50 +03:00
Oren Hurvitz
3a2d4c8b05 Added logging in places where regions are searched for by their location
This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
2015-07-22 20:13:53 +03:00
AliciaRaven
297d31b1c2 Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-07-21 15:11:47 -04:00
Cinder
044654b5a9 Guard against scenes without an agent prefs service and a copy and paste fix
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 13:37:08 -07:00
Cinder
0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Diva Canto
0bf1209f90 Another major overhaul of inventory downloading, this time pertaining to inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item. 2015-05-08 20:53:28 -07:00
Diva Canto
c74cef0f42 Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-07 19:24:08 -07:00
Robert Adams
c0ad5ee81d varregion: update MapImageServiceModule to upload multiple map tiles for large regions. 2015-03-29 17:21:19 -07:00
Robert Adams
07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into
Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Freaky Tech
0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data
it does not consider GridUser as a viable source for residents' data.
it does not consider Friends, Inventory Creators to be trusted at all. There are lots of broken entries in existence.

There are lots of broken creator data fields in assets.

The following issues arise from the broken data in the old User Management Module:

failing HG IM
failing HGFriends Requests

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-05 16:17:12 -05:00
Justin Clark-Casey (justincc)
86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
8ddcd16c69 Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
93f3444de1 minor: remove warnings from unused fields in LocalGridServicesConnector 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
9fcee73326 Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice. 2014-09-26 01:02:19 +01:00
Justin Clark-Casey (justincc)
41f2f3132b For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
2014-09-05 23:20:59 +01:00
Melanie Thielker
9ce1fd7a3c Merge branch 'avination-current' 2014-08-23 19:39:31 +02:00
Melanie Thielker
1fc5dadc60 Add an admin message to refesh a region's map tile. Will be used to periodically
rebuild the world map to clean out unused tiles.
2014-08-23 19:38:08 +02:00
Melanie Thielker
1a7efc2c64 Change the map tile system to be multi-grid hosting compatible
Conflicts:

	OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
2014-08-23 17:33:14 +02:00
Melanie Thielker
cbd7c7b9ec Change the map tile system to be multi-grid hosting compatible 2014-08-23 17:27:01 +02:00
Justin Clark-Casey (justincc)
8738445eb7 Move the inventory request lock introduced in git master a58152bd to HGInventoryBroker to preserve that behaviour there but allow 2 simultaneous inv requests (chiefly WebFetch) rather than 1
This lock serialized all requests and made the inventory throttling in WebFetch redundant.
By moving this lock, two simultaneous requests may now take place which may help with http://opensimulator.org/mantis/view.php?id=7054
2014-08-09 00:52:51 +01:00
BlueWall
10a8d2852e OpenSimExtras
Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
2014-08-06 17:25:12 -04:00
Justin Clark-Casey (justincc)
3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
2014-07-29 01:21:15 +01:00
Justin Clark-Casey (justincc)
3a87cce2e0 Fix recent regression in 3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message.
I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276
2014-07-22 18:04:28 +01:00
Justin Clark-Casey (justincc)
3c6becd524 On login and first HG entrance to a foreign grid, perform query access checks before proceeding. 2014-07-21 23:53:33 +01:00
Oren Hurvitz
05cacf6eb6 Eliminated common but un-useful log messages 2014-07-21 09:18:20 +01:00
Justin Clark-Casey (justincc)
6048dfcd71 In grid mode, add SuppressConsoleCommands flag to [GridService] so that we can stop misleading grid service only console commands from registering.
We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes
2014-07-18 22:57:04 +01:00
Diva Canto
dcd8e74584 Manual change as per patch in mantis #7212. (the patch failed to apply, but the fix was good) Thanks FreakyTech. 2014-06-15 07:26:27 -07:00
Diva Canto
fe779128b0 Added simulation version compatibility check so that agents coming from 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer. 2014-06-06 11:04:53 -07:00
Robert Adams
0300ec45eb Modifications to debugging printouts. No functional changes. 2014-05-31 12:19:51 -07:00
Diva Canto
d2877b9cd4 Don't report NPC presences. 2014-05-26 10:28:31 -07:00
Oren Hurvitz
47b84875fd Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.
Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
2014-05-19 11:19:11 +01:00
Oren Hurvitz
dd30a29ba0 Return more specific error messages if an attempt to enter a region fails due to permissions (in QueryAccess and IsAuthorizedForRegion) 2014-05-19 11:11:30 +01:00