teravus
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6007eae00f
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Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
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2013-01-21 21:34:49 -05:00 |
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teravus
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09a3e134e4
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* Fix notecard loading - If the notecard name is formatted like a UUID but isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
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2013-01-21 17:30:38 -05:00 |
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Melanie
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903cc71f0d
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Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast
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2013-01-19 22:53:51 +01:00 |
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UbitUmarov
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30d5faa7fc
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same for SetPrimParams
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2013-01-16 20:55:16 +00:00 |
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UbitUmarov
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2464e65c8a
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llSetPos on child prim, send only a part terse update and not a group one
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2013-01-16 20:27:10 +00:00 |
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Melanie
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b3939a431c
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Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
regarding prim positioning.
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2013-01-15 22:15:06 +01:00 |
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UbitUmarov
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fcf3960168
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make sure keyframe rotations are normalized
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2013-01-11 20:25:12 +00:00 |
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UbitUmarov
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b70d50edf2
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fix llGetRot and parameters prim_rotation for attachments. Only on
LSL_api to avoid side effects for now
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2013-01-09 17:59:32 +00:00 |
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UbitUmarov
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b528281018
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stop endless loop in lGetLinkPrimitiveParams
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2013-01-09 17:01:09 +00:00 |
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Melanie
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27b0914681
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Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
issue.
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2013-01-09 16:01:00 +01:00 |
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teravus
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92c26e4994
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* ubit pointed out another place where that check needed to be updated and I normalized it.
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2013-01-01 23:55:24 -05:00 |
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teravus
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f9148e5fc7
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* This is actually the fix described the last commit.. I had commented it out to see if the problem had affected all attachments or just HUD attachments.
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2013-01-01 23:11:46 -05:00 |
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teravus
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397aa74777
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* Fixes the attachment scripted rotation bug. The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)
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2013-01-01 23:07:37 -05:00 |
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UbitUmarov
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1eddc4a9da
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fix regression
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2012-12-07 14:01:22 +00:00 |
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UbitUmarov
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135e0ea853
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*TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
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2012-12-07 13:47:58 +00:00 |
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Melanie
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b7c3a4fa7f
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Merge branch 'avination' into ubitwork
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2012-12-03 19:46:16 +01:00 |
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Melanie
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d3904ff484
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Add a transaction ID to the money module path for llTransferLindenDollars
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2012-12-03 19:34:22 +01:00 |
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UbitUmarov
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f254af29ac
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avoid potencial NullReferenceException
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2012-11-24 03:39:37 +00:00 |
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Melanie
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06fa1681ae
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Merge branch 'master' into careminster
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2012-11-15 00:43:26 +00:00 |
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Diva Canto
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aeeaa3a0a9
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
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2012-11-14 11:09:43 -08:00 |
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Melanie
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415b89f434
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Merge branch 'master' into careminster
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2012-11-09 22:58:42 +00:00 |
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PixelTomsen
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64c80aec64
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llSetLinkCamera implementation
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera
mantis: http://opensimulator.org/mantis/view.php?id=6397
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2012-11-09 14:31:56 -08:00 |
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Melanie
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236cc1f268
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Change user message on TeskInventoryAccepted to let the viewer format it
properly
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2012-11-05 00:05:01 +00:00 |
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Melanie
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a2c6094324
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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2012-10-31 21:42:06 +00:00 |
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Justin Clark-Casey (justincc)
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566aaef1f4
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Also add the additional ScriptException constructor necessary to get [Serializable] to work.
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2012-10-31 00:56:41 +00:00 |
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Justin Clark-Casey (justincc)
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b3072cf343
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Mark ScriptException as [Serializable] for when it has to cross AppDomains
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2012-10-31 00:46:07 +00:00 |
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Melanie
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48569e856a
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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2012-10-30 01:02:20 +00:00 |
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SignpostMarv
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dcac2a7f71
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refactoring llCollisionSound to use new KeyOrName method
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2012-10-29 23:39:01 +00:00 |
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SignpostMarv
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a9999a9676
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Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
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2012-10-29 23:39:01 +00:00 |
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SignpostMarv
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ef15711089
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refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1)
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2012-10-29 23:39:00 +00:00 |
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SignpostMarv
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af9dc483e9
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refactoring llGetPos() to take advantage of implicit converter
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2012-10-29 23:39:00 +00:00 |
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SignpostMarv
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f9923d4423
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shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited
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2012-10-29 23:39:00 +00:00 |
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SignpostMarv
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c796f7861e
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80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
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2012-10-29 23:39:00 +00:00 |
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SignpostMarv
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c5af16aef8
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shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
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2012-10-29 23:39:00 +00:00 |
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SignpostMarv
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5abcecc735
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moving SendSound from SceneObjectPart to ISoundModule
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2012-10-29 23:39:00 +00:00 |
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SignpostMarv
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9df510157e
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deduplicating code into a single LoopSound method
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2012-10-29 23:38:59 +00:00 |
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SignpostMarv
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d7ffcace8f
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adjusting parameter order of PreloadSound to be more logical
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2012-10-29 23:38:59 +00:00 |
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SignpostMarv
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29a8ae48b5
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transposing LoopSoundMaster to Sound Module
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2012-10-29 23:38:59 +00:00 |
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SignpostMarv
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a68e2fe169
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transposing preload sound onto sound module
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2012-10-29 23:38:58 +00:00 |
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SignpostMarv
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8763a637b5
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transposing stop sound into sound module
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2012-10-29 23:38:58 +00:00 |
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SignpostMarv
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206a694c6b
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moving comment for llStopSound inside the method block prior to transposition to sound module
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2012-10-29 23:38:58 +00:00 |
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SignpostMarv
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7560010f34
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Immediately setting gain to zero as a workaround for code not stopping sound started by llPlaySound
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2012-10-29 23:38:56 +00:00 |
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Melanie
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f3f794a122
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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2012-10-26 21:47:41 +01:00 |
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Melanie
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1c5f6e48b8
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Separate LSL's notion of the default anim from the actually playing anims.
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2012-10-26 21:23:20 +01:00 |
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Melanie
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26cc57b6ca
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
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2012-10-26 21:13:01 +01:00 |
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SignpostMarv
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e977761071
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adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex
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2012-10-26 02:08:00 +01:00 |
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SignpostMarv
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18b1ee6f37
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Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
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2012-10-26 02:08:00 +01:00 |
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Justin Clark-Casey (justincc)
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1b3b7a61ac
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minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()
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2012-10-26 01:50:46 +01:00 |
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SignpostMarv
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ecdb88679e
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Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance
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2012-10-26 01:43:54 +01:00 |
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SignpostMarv
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01972cc9e8
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system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)
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2012-10-26 01:43:53 +01:00 |
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