Teravus Ovares
be93c0f29a
* Fix a bug in the friends module that causes a friend not to appear online when they were.
...
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
2008-04-13 22:47:12 +00:00
Adam Frisby
17507404b5
* Added some comments to terrain module.
...
* Fixed a range issue in the GenericSystemDrawing saving mechanism.
2008-04-13 01:36:03 +00:00
Teravus Ovares
9c5d0f50fa
* fix bug 935
2008-04-11 17:51:36 +00:00
Teravus Ovares
5e1d8925fa
* Fix bug 934
2008-04-11 17:24:04 +00:00
Justin Clarke Casey
9a7717743b
refactor: eliminate method in UserProfileCacheService
2008-04-11 16:13:33 +00:00
Justin Clarke Casey
b3892096f3
* From: Dr Scofield <hud@zurich.ibm.com>
...
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
2008-04-11 15:00:41 +00:00
Adam Frisby
f100fc1b94
* Updated MapImageModule to support primitives showing on the world map image. As MapImageModule is of unknown use, this may or may not be reflected on the world map. See the ShadeBuildings function in MapImageModule for reference.
2008-04-11 03:33:51 +00:00
Teravus Ovares
50c5e6af10
* With Grid Comms up in the air.. I decided have the friends module update you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
...
* This is until Grid Comms matures a bit more on this.
* This should also work in Standalone as it uses the IUserData interface.
2008-04-10 18:30:34 +00:00
Teravus Ovares
f2d36186f0
* Slightly smoother transition between land, shallow water and deep water in map tile generation.
2008-04-10 15:27:02 +00:00
Sean Dague
25fea01b92
further renaming of properties for clarity
2008-04-10 14:09:30 +00:00
Sean Dague
c176caeb05
moved fields to properties for UserDataProfile, which was
...
actually a little more work than I expected given the copious
use of out params.
2008-04-10 13:53:06 +00:00
Teravus Ovares
1178eddffc
* Brings back map tile generation based on the terrain. The algorithm produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO.
2008-04-10 13:37:39 +00:00
Teravus Ovares
b92c6901ad
* Fix a null reference when there's no [Economy] section in the opensim.ini
2008-04-10 13:05:01 +00:00
Teravus Ovares
06967e230f
* Updates BetaGridLikeMoneyModule
...
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
2008-04-10 09:36:55 +00:00
Teravus Ovares
b85624db18
* Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer
...
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
2008-04-10 00:31:44 +00:00
Justin Clarke Casey
90422db35a
* Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
...
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08 14:39:29 +00:00
Sean Dague
5ee75998ce
more refactoring, this time on InventoryFolderBase
...
* wrap attributes in properties
* clean up names a little bit
* clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague
f436815107
Refactor InventoryItemBase to do the following:
...
* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Justin Clarke Casey
da9eeffc9e
* Objects which have their name or description changed while within inventory will now retain those details when rezzed to a scene
2008-04-07 21:33:25 +00:00
Justin Clarke Casey
033f0138c8
* Preserve original creator's name when an object is given
2008-04-07 21:03:03 +00:00
Justin Clarke Casey
0e7c4046d3
* Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue.
...
* This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07 17:28:02 +00:00
Justin Clarke Casey
2caea75aa8
* Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows
...
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
2008-04-07 16:30:29 +00:00
Teravus Ovares
072b5faa34
* I XmlIgnored the TaskInventory Property as a temporary measure. Taking things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07 11:21:44 +00:00
Justin Clarke Casey
dfe5e9d4eb
* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
...
* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-07 01:46:00 +00:00
Jeff Ames
7149c8b0c6
Update svn properties.
2008-04-06 14:11:44 +00:00
Adam Frisby
0a0a3992cc
* Whoops, forgot to include all the new terrain file loaders and things.
...
* Added MapImageModule for handling world-map
* Added new DefaultTerrainGenerator.cs
* Added BMP loader
* Added GIF loader
* Added PNG loader
* Added TIFF loader
2008-04-06 14:04:59 +00:00
Adam Frisby
996309a6e1
* Various terrain engine fixes
...
* Includes patch #894 fixes for terrain load-tile
* Large number of other terrain fixes and new commands included.
2008-04-06 13:48:28 +00:00
Teravus Ovares
dbbb115c26
* The simulator now checks the parcel at the position that you get put by the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point.
...
* Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
2008-04-05 09:47:05 +00:00
Justin Clarke Casey
57afbdbdbd
From: Kurt Taylor <krtaylor@us.ibm.com>
...
Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Justin Clarke Casey
cdff09d0bb
* Removing debugging goo for mantis 854 since the fix is reported to work.
2008-04-04 15:02:20 +00:00
Teravus Ovares
7bc0b7b6c1
* Fixes Region/Estate panel in current Linden Official client.
...
* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03 22:59:38 +00:00
Justin Clarke Casey
b9b99ee87c
* Attempted resolution for mantis 854
...
* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03 17:13:45 +00:00
Justin Clarke Casey
042cd57e94
* From: Dr Scofield <hud@zurich.ibm.com>
...
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey
4394c747f5
* Minor: fix doc glitch
2008-04-03 15:30:52 +00:00
Justin Clarke Casey
5fe4a39927
* Adding request time limiting strategy for texture requests, though this isn't useable yet
2008-04-03 15:28:50 +00:00
Justin Clarke Casey
6ef4f1bdae
* Resolve mantis 849
...
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Justin Clarke Casey
272fbef65f
Minor: just some method comments
2008-04-02 17:34:53 +00:00
Justin Clarke Casey
f27f861072
* Attempt to resolve mantis 873 by placing caps removal operations in a critical section
2008-04-02 16:46:58 +00:00
Sean Dague
86cf07f1c4
changing more references to OpenSim.Data
2008-04-02 15:38:44 +00:00
Justin Clarke Casey
1038c244cf
* Add some temporary task inventory item inflation debug messages to investigate mantis 854
2008-04-02 15:16:32 +00:00
MW
0e789a9a01
Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting.
2008-04-02 11:03:44 +00:00
Teravus Ovares
b790a16e98
* Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
...
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey
96ecb62197
* Fix for mantis #678
...
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
MW
f43e077150
a few small changes
2008-04-01 13:09:29 +00:00
Teravus Ovares
a0a0229fdf
* Set Svn Properties eol-style: |337
2008-03-31 23:54:49 +00:00
Adam Frisby
15a1565bf8
* Fix for terrain issue whereby loading or manipulating a terrain item from the console would not cause the terrain to be saved to the Scene. (Mantis #845 )
2008-03-31 21:05:22 +00:00
Justin Clarke Casey
106fd2f616
* From: Dr Scofield <hud@zurich.ibm.com>
...
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey
93303072dd
* Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
...
* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey
af3118eccd
* Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before
2008-03-31 17:08:58 +00:00
Justin Clarke Casey
5f04cebb25
* Fix for mantis 131, 796
...
* Take copy now actually takes a copy into inventory rather than the original
2008-03-31 16:12:24 +00:00