Commit Graph

2213 Commits

Author SHA1 Message Date
Melanie
c4fcfec24e Merge branch 'master' into careminster 2012-10-16 23:22:37 +01:00
Justin Clark-Casey (justincc)
db4ca57590 Make it possible to separate start and stop lludp packet processing from the console for debug processes.
This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-10-16 21:55:00 +01:00
Melanie
fa52effb27 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
2012-10-16 04:30:01 +01:00
Justin Clark-Casey (justincc)
0eb457442d minor: Add missing newlines and spacing to help for "debug eq" console command 2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc)
3ac6a423f7 minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc)
8c2564c05c minor: Comment out the region console caps message for now. 2012-10-16 00:40:28 +01:00
Justin Clark-Casey (justincc)
dc460579fd minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client. 2012-10-13 01:47:10 +01:00
Melanie
6ce93b22d1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Justin Clark-Casey (justincc)
b7e75d467c minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc)
8873a4a8fc minor: Fix bug in categorization of blocks reused stat from packetpool 2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc)
21d0cbf703 Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers. 2012-10-12 01:39:37 +01:00
Justin Clark-Casey (justincc)
59a17ad676 Fix percentage stats to multiply by 100. Adjust container name for packetpool stats. 2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc)
8a402850dd Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code. 2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc)
2e9ef015f7 Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc)
1f2472d0fc Extend "show stats" command to "show stats [list|all|<category name>]"
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Justin Clark-Casey (justincc)
e76b01a201 Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
Melanie
f7df68d922 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
Justin Clark-Casey (justincc)
16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc)
7c7cdf3431 Read PacketPool config in LLUDPServer with other config params rather than in Scene.
This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc)
f0178a6a41 refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
Melanie
001ec0e2e6 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
UbitUmarov
617f1b9223 just remove the damm thing 2012-09-26 16:17:49 +01:00
UbitUmarov
7e3eba1064 Seems nothing actually need the request body for getevents. so change
control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov
654dd289f2 more changes to PollService 2012-09-26 03:05:27 +01:00
UbitUmarov
ef3d44240e missed change 2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6 do the same to webFecthInvDescModule 2012-09-25 03:59:19 +01:00
UbitUmarov
2cb17d6fbb change GetTextureModule processing 2012-09-25 03:38:45 +01:00
Melanie
421071bd8a Text changes for upload messages 2012-09-24 23:19:57 +02:00
UbitUmarov
a1a0a90720 more upload changes (plus untouch prebuild.xml) 2012-09-24 22:57:33 +01:00
UbitUmarov
ca67ee60ac add missing transactionID in SendInventoryItemCreateUpdate. and make use
of it on inventoryAccessModule, etc. Most likelly it's needs where there
 is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie
68ece236a6 Protect the responses map with a lock. Also remove ugly "this." type of
member notation.
2012-09-23 23:55:28 +02:00
Melanie
291e57afb4 Merge branch 'ubitwork' into avination
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
UbitUmarov
64db9e4114 try to allow free uploads for testing, if users prefix names with "TEST-". Let
textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
UbitUmarov
11e05217df report asset upload errors the right away 2012-09-22 21:14:15 +01:00
UbitUmarov
4bba72b7af removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
more needed fields in request
2012-09-22 16:47:15 +01:00
UbitUmarov
7de67d5680 removed unused data in MeshUploadFlag response 2012-09-22 12:00:14 +01:00
UbitUmarov
f9c24c9414 read model upload cost parameters from config [Economy] section 2012-09-21 11:50:14 +01:00
Melanie
5d63c20122 refix prior commit 2012-09-20 15:41:16 +02:00
Melanie
9ff6c85325 Make uploads free for now - we will have to announce this 2012-09-20 15:39:46 +02:00
UbitUmarov
bf987f96d2 Fix model upload rotations and offsets ( i hope ) 2012-09-20 14:32:30 +01:00
Melanie
629138d4fa Change texture price back to 10 C$ 2012-09-19 13:01:34 +02:00
UbitUmarov
5317b1053f be more tolerant to small prims, skipping them, only failing if they are
more than half of total. Add a state control to NewFileAgentInventory
 to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
UbitUmarov
fb32604b41 create a single ModelCost provider for the caps instance. Let it know and
check scene prim size limits.
2012-09-19 01:33:16 +01:00
UbitUmarov
51ca84afdf coment out mesh model upload code to add textures and individual meshs
assets to inventory, since it may actually be a bad ideia since good
 model textures are deply related to it and there is no current use for
 independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
Melanie
ac2380bbfa Add booleans to control whether we actually crete inventory items 2012-09-18 02:12:07 +02:00
UbitUmarov
e8ba26eac8 ***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. 2012-09-18 01:07:44 +01:00
UbitUmarov
fd20ef5c91 add some locks to GetTextureModule 2012-09-17 22:35:36 +01:00
UbitUmarov
c1eec3b828 on upload store mesh list contents as mesh assets. Build prims by instances not
meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov
c3666c9ec3 make sure client still has money at upload 2012-09-17 19:38:05 +01:00