Justin Clark-Casey (justincc)
6b963e73d9
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-04-19 21:28:30 +01:00
Justin Clark-Casey (justincc)
da83ee28be
If a transfer request is received for a task inventory item asset, then route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
...
This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19 21:02:36 +01:00
Melanie
21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
...
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc)
e9926d13cf
minor: use the static ascii and utf8 encodings instead of instantiating our own
2010-04-16 22:38:42 +01:00
Justin Clark-Casey (justincc)
bf3956aeb0
Add --skip-assets option to load oar.
...
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker.
This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
2010-04-16 22:29:11 +01:00
Justin Clark-Casey (justincc)
48d2e8309a
check group membership and powers with the groups module rather than just the client's active group id
...
this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
2010-04-05 20:44:19 +01:00
Melanie
f020bd3206
Fix a nullref in permissions when returning objects via right-click
2010-03-20 15:49:39 +00:00
John Hurliman
5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-19 15:17:15 -07:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Melanie
e0289bb432
Flesh out the new permission method
2010-03-18 19:58:21 +00:00
Melanie
734b0416de
Unify a previous refactor of object return with the older solution. We
...
really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
...
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman
b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-16 11:50:22 -07:00
John Hurliman
33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
...
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
Melanie
04a6b1caf8
Reintroduce a check that was dropped from permissions
2010-03-10 05:31:34 +00:00
Jeff Ames
f58a0394ed
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
Melanie
88771aeed3
Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
...
to use that stored value.
2010-03-09 23:11:28 +00:00
Melanie
c7590bfd50
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-09 22:44:14 +00:00
unknown
98f91a252c
- parcel blocking, region crossing blocking, teleport blocking
...
Signed-off-by: Melanie <melanie@t-data.com >
2010-03-09 22:43:55 +00:00
John Hurliman
01218093a6
* Typo fixes
...
* Performance improvement in the expensive GenerateClientFlags()
2010-03-09 12:06:53 -08:00
Melanie
38ea1dd5c8
Merge branch 'master' into presence-refactor
2010-03-01 01:01:32 +00:00
Justin Clark-Casey (justincc)
93967d4a1c
fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
...
this meant that the loaded settings would disappear after a restart
2010-02-26 18:30:05 +00:00
John Hurliman
df76e95aa2
Changed asset CreatorID to a string
2010-02-22 14:18:59 -08:00
John Hurliman
71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
2010-02-22 14:10:19 -08:00
John Hurliman
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-22 13:27:17 -08:00
Melanie
1f45e6c649
Merge branch 'master' into presence-refactor
...
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Diva Canto
2e7aa387f7
One more test running.
2010-02-21 19:11:48 -08:00
Justin Clark-Casey (justincc)
c767a7901c
forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-19 22:30:46 +00:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Melanie
c033223c63
Merge branch 'master' into presence-refactor
2010-02-15 00:20:48 +00:00
Revolution
9821c4f566
Revolution is on the roll again! :)
...
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com >
2010-02-14 22:18:46 +00:00
Justin Clark-Casey (justincc)
00800c59d3
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
...
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Melanie
baaf660511
Merge branch 'master' into presence-refactor
...
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc)
bde7f361fa
minor: remove one mono compiler warning
2010-02-03 19:46:33 +00:00
Diva Canto
42f978a478
* HGScene is no more.
...
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Justin Clark-Casey (justincc)
0cf88b34c9
use common sop2 setup for TestMergeOarV0_2()
2010-01-29 21:45:07 +00:00
Justin Clark-Casey (justincc)
68c7218fa1
make TestSaveOarV0_2() use a common part2 construction
2010-01-29 21:42:27 +00:00
Justin Clark-Casey (justincc)
0c3043a298
use common part1 createio nin TestMergeOarV0_2()
2010-01-29 21:37:25 +00:00
Justin Clark-Casey (justincc)
055d991cc1
minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()
2010-01-29 21:33:11 +00:00
Justin Clark-Casey (justincc)
75dcd721de
use common part1 creation in ArchiverTests.TestLoadOarV0_2()
2010-01-29 21:27:14 +00:00
Justin Clark-Casey (justincc)
115e66218e
refactor out scene object 1 creation n ArchiverTetss
2010-01-29 21:10:14 +00:00
Justin Clark-Casey (justincc)
c1da07e4eb
factor out scene setup in ArchiverTests
2010-01-29 20:59:56 +00:00
Justin Clark-Casey (justincc)
ae2174d8f5
Add method to get all items with the same name from a particular prim
...
Extend load oar test to check loading of a sound item
2010-01-29 18:11:53 +00:00
Melanie
a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
...
This reverts commit ec3c31e61e .
2010-01-29 07:21:06 +00:00
Melanie
ee12b00cfa
Fixes inconsistencies in the permissions module. Adds a region_manager_is_god
...
configurable. Previously, estate managers could enter god mode, but would
not have any powers. Now estate managers can enter god mode only if this
option is true, and then will have real god powers.
2010-01-28 14:34:31 +00:00
Diva Canto
70465f4c90
Removed obsolete interface IHyperlink.
2010-01-24 16:23:18 -08:00
Melanie
1254a5e50c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-01-23 15:19:05 +00:00
Revolution
ec3c31e61e
Updates all IRegionModules to the new style region modules.
...
Signed-off-by: Melanie <melanie@t-data.com >
2010-01-23 15:18:52 +00:00
Justin Clark-Casey (justincc)
1df69be9a6
Add first part of test for checking restore of task inventory items on oar load
...
Passes but not yet complete
2010-01-22 20:32:34 +00:00