MW
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c9fe500212
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Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
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2008-07-01 19:23:45 +00:00 |
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Dr Scofield
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3d26e6ede0
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move along, nothing to see here. just a couple of lazy variables.
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2008-06-27 19:57:06 +00:00 |
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Justin Clarke Casey
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908d91be78
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* refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
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2008-06-21 21:20:59 +00:00 |
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Jeff Ames
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4ec4e16c80
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Formatting cleanup, minor refactoring, svn properties.
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2008-06-04 09:59:27 +00:00 |
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Justin Clarke Casey
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bc56efd1d2
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* Hook up archive loading to load in prim xml data
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
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2008-05-30 18:32:18 +00:00 |
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Justin Clarke Casey
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4f237f3ae3
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* Crudely migrate SceneXmlLoader into the Serializer module
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2008-05-30 17:52:14 +00:00 |
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Adam Frisby
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07098978b9
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* Updating some file locations.
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2008-05-04 19:21:14 +00:00 |
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Adam Frisby
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20a9bf08f5
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* Rolled back a few changes.
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2008-05-01 18:04:42 +00:00 |
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Adam Frisby
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13526097f2
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* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
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2008-05-01 16:35:00 +00:00 |
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Adam Frisby
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a1c8aa4050
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* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
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2008-05-01 15:36:39 +00:00 |
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Jeff Ames
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d51ce47b2d
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Update svn properties. Minor formatting cleanup.
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2008-05-01 14:31:30 +00:00 |
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Adam Frisby
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4a8c1e4393
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* Commiting a bunch of missed files.
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2008-04-30 21:22:29 +00:00 |
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