UbitUmarov
da928d6099
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14
== UUID.Zero is slow
2022-01-08 23:35:56 +00:00
UbitUmarov
c7d61737fb
make use of some of those on inventory caps; fix some set of sp osutf8 fields
2020-10-10 19:11:37 +01:00
UbitUmarov
ce92ee1057
cache bad folders requests for 30s. Suitcase can induce a ton of this, and viewers keep requesting
2020-07-16 18:23:17 +01:00
UbitUmarov
7e2ed9ee2b
change FetchInventory2 region handler
2020-04-28 01:15:18 +01:00
UbitUmarov
fe9df55410
nissing files
2020-04-02 21:52:31 +01:00
UbitUmarov
56845d4b75
mantis 8411: fix send inventory item flags mask
2018-11-23 00:42:05 +00:00
UbitUmarov
770f59ff87
drop compatibility with old robust that did not suport inventoryService.GetMultipleItems
2018-07-14 14:09:56 +01:00
UbitUmarov
5548b66dc0
a few more changes on inventory library and inv fetch
2018-01-30 01:07:24 +00:00
UbitUmarov
4c65bb4196
a few more changes on inventory library and inv fetch
2018-01-27 18:09:44 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie Thielker
ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
...
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
UbitUmarov
118aff520e
try to better merge avn and os fetchinventory and fetchinvdescendents
2015-09-12 06:10:52 +01:00
UbitUmarov
08187cb599
inventory mess return to the state before divas cache issue
2015-09-11 20:40:10 +01:00
UbitUmarov
7841628313
change to avn fecthinventory and webfecth.. code
2015-09-11 16:25:46 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
...
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
be6fb22d69
Mantis #7567 . One of the reported log messages showed this:
...
09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-02 15:40:13 -07:00
Diva Canto
f992ed0f40
Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
...
Also, consolidated the location of the files that handle inventory capabilities.
2015-05-10 08:44:21 -07:00