Commit Graph

91 Commits

Author SHA1 Message Date
MW
5df851761a Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-12-01 18:49:17 +00:00
lbsa71
0d5d111619 * Made RegionUp virtual 2007-11-30 08:54:42 +00:00
Teravus Ovares
81ba94fde8 * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
Teravus Ovares
b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
Teravus Ovares
082f2baebe Fixed an event in the events chain in inter-region communications.
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-27 13:46:52 +00:00
Teravus Ovares
175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
Teravus Ovares
7cb38712d5 * Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
2007-11-21 02:17:24 +00:00
lbsa71
ce3a87daa5 * Changed namespace 2007-11-19 11:20:36 +00:00
MW
483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 2007-11-16 13:39:11 +00:00
MW
7f8a69f181 Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).
And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-13 10:47:39 +00:00
MW
73fbacea1f Started to cleanup/close down childagent connections when a user teleports. As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages).
hopefully fixed the echo bug in chatmodule.
2007-11-05 13:58:44 +00:00
MW
d56ed8fe9c Some more refactoring 2007-11-04 22:22:53 +00:00
mingchen
b51a900beb *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 2007-11-03 17:49:45 +00:00
lbsa71
4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
lbsa71
dd770c384c * Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22 17:55:49 +00:00
Sean Dague
c5ea70bf93 nice catch by chi11ken that I was setting the wrong property 2007-10-22 15:39:02 +00:00
MW
5bf6b24590 Bug fix, so that local loginserver (in standalone mode) can set a start position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128). 2007-10-22 09:04:55 +00:00
Tleiades Hax
9f2fcfb3ec Fixed a bug causing a crash during clientlog on in Windows (Thanks to Rookiie and nebadon for laying all the ground work)
Fixed a bug, preventing standalone mode to report neighboring sims correctly
2007-10-21 09:32:24 +00:00
Tleiades Hax
05df857132 Possible fix for: Remoting exceptions with adjacent non-running sims.
Bugs 449, 454, 408, 244, 197
implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread.

Improved logging of errors, removed catch all in try catch
2007-10-18 15:10:43 +00:00
lbsa71
849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru 2007-10-15 07:10:21 +00:00
Sean Dague
c3d8f1f425 getting all our line endings consistant again 2007-10-05 15:45:45 +00:00
lbsa71
d4a4aafaf1 * So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056. 2007-10-05 13:54:16 +00:00
lbsa71
82bdf535df * minor refactoring
* using base type IUserService
2007-10-05 13:12:34 +00:00
MW
710b8375a9 Some tiny refactoring 2007-10-05 11:40:30 +00:00
lbsa71
ed6168b96b * UserProfileData meets code conventions 2007-10-05 11:27:46 +00:00
lbsa71
5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
MW
652654176a more refactoring 2007-10-03 07:50:07 +00:00
MW
9b1eefbcde Some continuation of lbsa71's refactoring of the CommunicationsManager. 2007-10-03 06:20:00 +00:00
lbsa71
b5eaea7b0c * Moved setup of LocalInventoryService and LocalUserServices to the app layer
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
2007-10-02 00:00:12 +00:00
lbsa71
863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
lbsa71
eb8640f368 * Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
3ac43d0120 * Removed some more fields from CommunicationsLocal
* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
lbsa71
00ddeebf57 * So, ok, maybe a bit harsh to explode on grid inventory calls. 2007-09-24 09:19:31 +00:00
lbsa71
ee5f069e2a * Now there's only one UserService 2007-09-24 07:53:26 +00:00
lbsa71
1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
9ccab46ae8 * Trying to streamline CommunicationsManager 2007-09-24 05:30:03 +00:00
lbsa71
40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71
5818958a9a *** CHANGED CONFIG BEHAVIOUR ***
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
lbsa71
47256cebda * Renamed methods on IUserData 2007-09-24 01:31:00 +00:00
lbsa71
ce071417d4 * minor renames 2007-09-24 01:18:45 +00:00
lbsa71
79045abe68 * Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs) 2007-09-24 01:16:21 +00:00
Sean Dague
b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
lbsa71
b112539f95 * minor refactorings 2007-09-11 14:20:09 +00:00
Sean Dague
ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW
31b895681a As part of our "we aim to please" commitment, have added the ability to create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename". 2007-08-28 18:09:36 +00:00
MW
8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00