Commit Graph

10 Commits

Author SHA1 Message Date
Tedd Hansen
4beef91d00 GC.GetTotalMemory(true) was blocking.
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22 19:33:10 +00:00
Tedd Hansen
5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. 2007-08-22 18:09:38 +00:00
Tedd Hansen
33326c1a70 Some minor changes + krinkec's updates to ll* functions. 2007-08-20 10:58:51 +00:00
Tedd Hansen
e70cdbc5ac Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle). 2007-08-19 10:28:27 +00:00
Tedd Hansen
1893164d26 Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly. 2007-08-19 06:52:59 +00:00
Tedd Hansen
37446b0392 Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor). 2007-08-18 23:24:38 +00:00
Tedd Hansen
1ae73931da Added (theoretical) AppDomain cleanup code. 2007-08-18 22:33:06 +00:00
Tedd Hansen
551f2af39f LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken. 2007-08-18 20:53:13 +00:00
Tedd Hansen
6d10c65358 Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs). 2007-08-18 18:53:03 +00:00
Tedd Hansen
1284369a32 Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. 2007-08-18 18:18:14 +00:00