Commit Graph

7004 Commits

Author SHA1 Message Date
Melanie
cfcb5faa4e Bounce the pacjet items limit back up to 6 2009-11-04 04:09:46 +00:00
Melanie
5bcc02c97b Prevent autosplitting of inventory descendents packets. Also reduces the
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie
4d2ecd1236 Correctly set the totall number of descendents in inventory retrieval 2009-11-04 03:07:21 +00:00
Melanie
c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie
00130841db Remove parallel loading from XEngine, but retain the new design where
all scripts are loaded from the same thread, rather than launching a
new one for each script. This is only marginally slower, but avoids the
race condition that led to script engine failure.
2009-11-03 20:23:50 +00:00
Justin Clark-Casey (justincc)
af0e5d0974 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc)
1d737b010c minor: remove some mono compiler warnings 2009-11-03 18:52:20 +00:00
Diva Canto
9e6f01321e Fixed a couple of NREs in corner cases. 2009-11-03 10:24:02 -08:00
dahlia
82554e9a89 Delete depricated extrusion methods and redirect to universal extrude method.
Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman
1927945053 Another race condition fix in SceneObjectGroup 2009-11-02 15:09:07 -08:00
John Hurliman
0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00
John Hurliman
67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
Adam Frisby
3c0881c83c * Committing missing file from last commit. 2009-11-02 00:20:41 +11:00
Adam Frisby
838bc80ab9 * Implemented some tweaks to monitoring module.
* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby
711dde34e4 * Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
Diva Canto
58c260140c Patch + minor formatting fixes. 2009-10-31 19:10:33 -07:00
Douglas R. Miles
7f4d646aea http://opensimulator.org/mantis/view.php?id=4337 2009-10-31 19:05:02 -07:00
Melanie
c6246050d9 Make the default and max RTO configurable int he linden client stack 2009-10-30 22:07:56 +00:00
Melanie
92f4835ba6 Convert the AvatarGroupsReply message to the event queue. 2009-10-30 19:54:56 +00:00
Melanie
39f95e8cf0 Add a using for OSD to the client view 2009-10-30 19:44:01 +00:00
John Hurliman
cb1492aaf0 Fixed a regression in SendAvatarGroupsReply() 2009-10-30 13:18:18 -07:00
John Hurliman
5d5d0e699a * Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
John Hurliman
8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman
7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman
a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman
aecaa51063 * Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman
2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman
ec7fd8b1f8 More performance improvements to XEngine script loading 2009-10-29 06:42:40 -07:00
John Hurliman
dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake
33448e4ba8 Optimizations 2009-10-29 05:39:18 -07:00
John Hurliman
5c894dac8b * Implemented foot collision plane for avatars
* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman
3f2d6fe470 Ported the Simian avatar animation system to OpenSim. Landing is currently not working 2009-10-29 04:13:51 -07:00
John Hurliman
fd2c99f184 Fixing NullReferenceException regression in the previous commit 2009-10-29 02:10:48 -07:00
John Hurliman
7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman
1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman
a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman
b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
c003f49432 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-28 12:45:56 -07:00
John Hurliman
a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 2009-10-28 12:20:34 -07:00
Melanie
184e85cdec Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-28 18:26:31 +00:00
Melanie
c17359fea5 Adding changes to previous patch to make it fit into core better 2009-10-28 18:25:37 +00:00
Fredo Chaplin
bff0d75e0f patch kill by UUID
Signed-off-by: Melanie <melanie@t-data.com>
2009-10-28 18:09:50 +00:00
John Hurliman
cdbeb8b83b Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) 2009-10-28 03:21:53 -07:00
John Hurliman
587c35f6b6 Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test 2009-10-28 02:30:16 -07:00
John Hurliman
2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out 2009-10-28 01:48:53 -07:00
John Hurliman
e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures 2009-10-28 01:30:39 -07:00
Mikko Pallari
8254256fe9 Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer. 2009-10-28 00:41:13 -07:00
Diva Canto
6a6a8df1ba Make map search work also for hyperlinked regions. 2009-10-27 20:32:48 -07:00