Adam Frisby
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36fc7390f2
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* Moved EventManager to SceneBase (from Scene)
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
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2007-07-19 00:52:10 +00:00 |
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Sean Dague
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2a3c79df83
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changed to native line ending encoding
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2007-07-16 15:40:11 +00:00 |
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Adam Frisby
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f2c449f10e
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* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
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2007-07-15 22:04:56 +00:00 |
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MW
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a87ebda895
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Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
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2007-07-15 17:40:21 +00:00 |
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mingchen
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bf32020693
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*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
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2007-07-14 17:01:15 +00:00 |
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mingchen
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423d03eaef
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*Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
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2007-07-14 15:11:36 +00:00 |
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Adam Frisby
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985e0b765a
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* Obsoleted ILocalStorage
* Added IRegionDataStore
* Added OnBackup event to EventManager
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2007-07-13 19:27:15 +00:00 |
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lbsa71
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878289ef88
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* removed PrimitiveOld and CreatePrimFromObjectAdd
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2007-07-13 15:20:18 +00:00 |
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lbsa71
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9b6b6d05d4
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
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2007-07-03 14:37:29 +00:00 |
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MW
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9800c05c1b
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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2007-07-01 17:26:33 +00:00 |
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mingchen
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0232f01a58
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*Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
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2007-06-27 19:43:46 +00:00 |
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