Commit Graph

11 Commits

Author SHA1 Message Date
Adam Frisby
36fc7390f2 * Moved EventManager to SceneBase (from Scene)
* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
2007-07-19 00:52:10 +00:00
Sean Dague
2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
Adam Frisby
f2c449f10e * Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
MW
a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
mingchen
bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
mingchen
423d03eaef *Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
Adam Frisby
985e0b765a * Obsoleted ILocalStorage
* Added IRegionDataStore
* Added OnBackup event to EventManager
2007-07-13 19:27:15 +00:00
lbsa71
878289ef88 * removed PrimitiveOld and CreatePrimFromObjectAdd 2007-07-13 15:20:18 +00:00
lbsa71
9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
MW
9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 2007-07-01 17:26:33 +00:00
mingchen
0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00