Commit Graph

585 Commits

Author SHA1 Message Date
Diva Canto
fcef4688a8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-27 13:07:39 -07:00
Diva Canto
76525be7b2 HG lures working! Friends can offer friends HG teleports via the profile. WARNING: additional configuration for HG inis -- see *Common.ini.example 2011-05-27 13:07:18 -07:00
Justin Clark-Casey (justincc)
0af5bb239f When saving an iar, don't chase down link asset IDs (since these points to other items rather than real assets)
This bug had no practical effect other than to make "save iar" misreport the number of missing assets
2011-05-27 19:39:03 +01:00
Diva Canto
36f9d55c36 Added a BasicProfilemodule so that the profile-based actions (like give inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations. 2011-05-27 07:00:36 -07:00
Diva Canto
b17afe43c4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-26 15:52:34 -07:00
Diva Canto
0c58a9e680 HG IM in grid mode working fairly well. Unknown target user references looked back in source user's User Agent service. 2011-05-26 10:04:48 -07:00
Justin Clark-Casey (justincc)
3270f4353e Add --noassets option for "save iar"
Like "save oar", this saves an iar without assets
This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately).
This also bumps the iar format version to 0.3 and 1.2 respectively.
0.3 is backward compatible with previous opensim versions
1.2 is used if the --profile switch is specified.  It is only compatible with 0.7.1 presently.
2011-05-26 02:22:52 +01:00
Diva Canto
5c2168cae7 HG: Instant Message working. Tested on HG standalones only. Needs a lot more testing. 2011-05-25 12:32:21 -07:00
Diva Canto
24f28d3534 HG friends: Status notifications working. Also initial logins get the online friends in other grids. 2011-05-23 19:45:39 -07:00
Diva Canto
336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 2011-05-22 16:51:03 -07:00
Diva Canto
58c53c41de Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. 2011-05-21 16:48:00 -07:00
Diva Canto
80457111e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-21 14:07:30 -07:00
Justin Clark-Casey (justincc)
bb9b317f15 Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead 2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc)
94553d4753 rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency 2011-05-21 00:48:01 +01:00
Justin Clark-Casey (justincc)
534ee52a12 rename UserProfileTestUtils to UserAccountHelpers to be consistent with other test helper names 2011-05-21 00:11:52 +01:00
Diva Canto
d21e9c755f HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights. 2011-05-19 16:54:46 -07:00
Diva Canto
301321c853 Instrument the heck out of offline messages. THIS IS VERY VERBOSE. 2011-05-12 19:56:59 -07:00
Justin Clark-Casey (justincc)
d4fcba08af Add module with "appearance show" command.
At the moment, this command just asks the AvatarFactory to perform the existing baked texture check for each avatar in the simulator and returns "OK" or "corrupt".
This is for debugging purposes
2011-05-07 01:06:55 +01:00
Diva Canto
c062138dad Moved several cap-based-service-providing modules from where they were into a newly created CoreModules/Caps. Not all. 2011-04-30 12:23:40 -07:00
Diva Canto
9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 2011-04-28 20:19:54 -07:00
BlueWall
e0002f6b64 some mesh config asthetics 2011-04-21 19:04:41 -04:00
Justin Clark-Casey (justincc)
36c4e94ef7 Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
Default remains true.
OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
2011-04-18 23:22:04 +01:00
Justin Clark-Casey (justincc)
f5a041d012 bump default IAR version to 0.2 and 1.1 for the --profile version.
There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
2011-04-18 23:00:41 +01:00
Justin Clark-Casey (justincc)
6600aa2baf Add regression test to check that OARs start with the control file. 2011-04-18 22:35:33 +01:00
Justin Clark-Casey (justincc)
e00e518692 add test to ensure that an IAR starts with the control file 2011-04-18 22:24:42 +01:00
BlueWall
37d2b6243b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-14 21:16:30 -04:00
BlueWall
40bf417da7 Add ColladaMesh switch 2011-04-14 21:15:42 -04:00
Justin Clark-Casey (justincc)
66a62678e5 get rid of all traces of the now used mock service infrastructure 2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc)
ad70cddcfc extend TestLoadCoalesecedItem() to check loaded object ids and positions 2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc)
a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object.  However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc)
821e67fb95 implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. 2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc)
55387542ea simplify InventoryArchiveTestCase setup 2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc)
1569148b49 simplify TestSaveItemToIarV0_1() 2011-04-14 20:32:27 +01:00
Diva Canto
7592a033df Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. 2011-04-12 20:24:28 -07:00
Justin Clark-Casey (justincc)
6ae76ede98 suspend check that IAR control file is loaded for now
I was mistaken - some previous opensim versions don't save this file first.  Will have to bump iar version number and only check iars after the bump
2011-03-31 23:09:06 +01:00
Justin Clark-Casey (justincc)
6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Justin Clark-Casey (justincc)
f6b638fec9 factor inventory file loading into its own method 2011-03-12 00:49:13 +00:00
Justin Clark-Casey (justincc)
c4060e56ef factor out iar asset load code into its own method 2011-03-12 00:35:40 +00:00
Justin Clark-Casey (justincc)
a3c7c04ead refactor: make boolean load indicators on load iars instance fields 2011-03-12 00:28:23 +00:00
Justin Clark-Casey (justincc)
367ed585e0 introduce iar load checks which make sure archive.xml comes first, then inventory nodes, then assets
this is necessary for correct loading.  "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs.
2011-03-12 00:21:52 +00:00
Justin Clark-Casey (justincc)
ad1dea5aff Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load 2011-03-10 22:56:11 +00:00
Justin Clark-Casey (justincc)
8d69e68311 refactor: rename test user account fields 2011-03-10 22:52:41 +00:00
Justin Clark-Casey (justincc)
9ecb745ed7 factor out common scene setup code in InventoryArchiveTestCase 2011-03-10 22:48:19 +00:00
Justin Clark-Casey (justincc)
66d2d35425 extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well 2011-03-10 22:40:24 +00:00
Justin Clark-Casey (justincc)
ce4421497e re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator() 2011-03-10 22:38:52 +00:00
Justin Clark-Casey (justincc)
b821f748ac For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.
This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists.  This operation might be expensive for sculpties where the sculpt texture is inlined with the object data.  Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case).  Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only.  Tests updated to check this behaviour.
2011-03-10 21:56:15 +00:00
Justin Clark-Casey (justincc)
a151afebe3 When setting up default iar for testing, use iar archiving code rather than constructing the tar manually 2011-03-10 19:40:19 +00:00
Justin Clark-Casey (justincc)
4dd60b7dce Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
2011-03-10 00:19:17 +00:00
Justin Clark-Casey (justincc)
549b0ea17c Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into a new test TestLoadIarToInventoryPaths() 2011-03-10 00:06:32 +00:00
Justin Clark-Casey (justincc)
fa1996155e Make the item created in the default test iar an object rather than a script 2011-03-09 23:58:26 +00:00