Brian McBee
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5d786056fb
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per chi11ken: adding check for out-of-bounds avatars in POS
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2007-11-20 05:59:35 +00:00 |
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Brian McBee
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c8293d908d
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New improved POS! With slippery avatars and extra calculations.
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2007-11-20 05:40:50 +00:00 |
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Jeff Ames
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3aa73ae1c7
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fixed array range out of bounds exception and reference invalidation under load in POS
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2007-11-20 05:05:27 +00:00 |
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Brian McBee
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c6619b6f7d
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Reverting my POS changes. I need to think this through a bit more.
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2007-11-20 04:54:19 +00:00 |
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Teravus Ovares
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5a71d03b7a
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*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
Copy/Space test needed.
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2007-11-20 04:38:08 +00:00 |
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Brian McBee
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db3858c13a
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POS physics. tweaking stair-climbing which broke with my last change
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2007-11-20 04:28:31 +00:00 |
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Brian McBee
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26909477fc
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POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.
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2007-11-20 04:04:07 +00:00 |
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Jeff Ames
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a1391d0848
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fixed POS rotation with certain angles
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2007-11-19 05:28:00 +00:00 |
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Jeff Ames
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c261812e39
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added rotation support to POS
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2007-11-19 04:46:05 +00:00 |
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Jeff Ames
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c40cfb01aa
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flying in POS should be a bit smoother
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2007-11-18 18:20:02 +00:00 |
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Jeff Ames
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924026d01c
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cleaned up some mono compiler warnings
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2007-11-18 15:14:37 +00:00 |
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dan miller
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8c5add18a2
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improved avatar logic -- walk up low steps now, sorta
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2007-11-17 23:28:44 +00:00 |
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dan miller
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7c18c69668
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minor POS tweak for speed
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2007-11-17 22:43:05 +00:00 |
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dan miller
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d71b28c731
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Out of a fog of alcohol and adenovirus, I present - POS!
EXTREMELY basic collision detection; walk on prims
don't rotate anything
do not feed or annoy POS
YMMV
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2007-11-17 09:59:07 +00:00 |
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Jeff Ames
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ba9b317122
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added some POS gravity
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2007-11-17 06:25:41 +00:00 |
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Jeff Ames
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e3998230cc
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added dummy POS physics plugin
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2007-11-16 10:25:27 +00:00 |
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